There's a few ways this can be handled ;) I'm just asking questions so I can get a better idea of what you want.
Do you want to not be able to see the map at all and would like the background to your menu based scenes to have a black background? If so then you can do something like this:
class Scene_MenuBase < Scene_Base def create_background; end def dispose_background; endendThat just gets rid of the map image in the menu windows. This is a quick and dirty fix and might cause issues since I didn't really read the scripts you're using and it might cause issues with other scripts you may or may not be using.
However, if you'd like to make all the windows more solid, this can be a little bit more complex. Do you only want the menu windows to be more solid or all of the windows (battle windows, message windows, etc). If you want all of them to be more solid you could do something like this (be warned it effects ALL windows and might throw some things off):
class Window_Base < Window #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- alias :back_opacity_ini :initialize def initialize(x, y, width, height) back_opacity_ini(x, y, width, height) self.back_opacity = 255 endendIf neither of these fixes are what you are looking for.. then there's another code snippet I could write into your scenes that scans the scenes for the windows and sets their opacity that way, but it'd mean I'd have to read the other scripts.