I have an event that uses a regular switch, when I activate it, the playable character disappears and the game freezes. Are there any solutions to this?
Help! Playable Character disappears after event.
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You need to post SSs of the event, as well as every event tied to the switch you are turning on.I have an event that uses a regular switch, when I activate it, the playable character disappears and the game freezes. Are there any solutions to this?
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The SSs? Sorry, im new to RPG maker so idk exactly what that is.You need to post SSs of the event, as well as every event tied to the switch you are turning on.
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if a control switch command changes something, then that's because the switch is connected to that happening - and if you don't know what it is, then either you forgot an event you conditioned to that switch, or the switch is used by a script you implemented without configuring it correctly.
Edit: and SS stands for screenshots in this case, we need to see what you have done before we can help you (we don't have crytal balls to look into your computer, you know ;-) -


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the problem is that you set the second event to autorun - that is the definition for autorun: as long as a single autorun is active, the player is forbidden to move. And all autoruns automatically loop, they need to be switched off.
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I know that, the problem is that they are in two different places. And not just that, the event doesn't play either. I also did try to turning off autorun, I still disappeared.the problem is that you set the second event to autorun - that is the definition for autorun: as long as a single autorun is active, the player is forbidden to move. And all autoruns automatically loop, they need to be switched off.
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Are they on the same map? if yes the autorun will block, if not you'll have to find the other autorun.I know that, the problem is that they are in two different places. And not just that, the event doesn't play either. I also did try to turning off autorun, I still disappeared.
The second screenshot contains bugs anyway, because autoruns loop - that event would create a permanent shaking, with the text repeated dozens of times, never ending.
Post screenshots of the second event page of the first event, and check your common events and scripts if anything else reacts to switch number one (several custom scripts have been configured to use switch #1, if you used one of them this might be the problem) -
Wait, I fixed it. Thank you for your help. ^_^Are they on the same map? if yes the autorun will block, if not you'll have to find the other autorun.
The second screenshot contains bugs anyway, because autoruns loop - that event would create a permanent shaking, with the text repeated dozens of times, never ending.
Post screenshots of the second event page of the first event, and check your common events and scripts if anything else reacts to switch number one (several custom scripts have been configured to use switch #1, if you used one of them this might be the problem. -
If it's just a screen shake and text that's supposed to happen as soon as that switch is turned on, and it's on the same map, just put the commands in the event that turns the switch on, and get rid of the autorun altogether.
If it's on ANOTHER map, that's a whole different story.
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