Help Needed - Yanfly Attach Augments

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Started by Sparrow20188102 4 posts View original ↗
  1. Hello All,

    I was wondering if there was any way to have the augment take up more than one slot on the weapon/armor, if the slots were all named the same? For example, if there are three "Decorations" slots on a weapon, could I have one "Decoration" augment take up all three of those slots?

    Thank you,

    ~Sparrow
  2. There doesn't appear to be anything natively to accomplish this in his plugin. I imagine you'll have to go the lunatic mode route on this one:

    <Augment Attach Eval: type>
    //insert code to fill in 2 additional slots
    </Augment Attach Eval: type>


    <Augment Remove Eval: type>
    //insert code to remove 2 additional slots
    </Augment Remove Eval: type>

    I'll try and take a look later tonight when I get off work as I'm curious too. Though one of these guys/gals might be able to help you before that. Hope this points you in the right direction.
  3. Traveling Bard said:
    There doesn't appear to be anything natively to accomplish this in his plugin. I imagine you'll have to go the lunatic mode route on this one:

    <Augment Attach Eval: type>
    //insert code to fill in 2 additional slots
    </Augment Attach Eval: type>


    <Augment Remove Eval: type>
    //insert code to remove 2 additional slots
    </Augment Remove Eval: type>

    I'll try and take a look later tonight when I get off work as I'm curious too. Though one of these guys/gals might be able to help you before that. Hope this points you in the right direction.
    That's what I need help with... I have scoured the internet for answers and have found none, hoping one of you guys can help me out with this.
  4. Traveling Bard said:
    There doesn't appear to be anything natively to accomplish this in his plugin. I imagine you'll have to go the lunatic mode route on this one:

    <Augment Attach Eval: type>
    //insert code to fill in 2 additional slots
    </Augment Attach Eval: type>


    <Augment Remove Eval: type>
    //insert code to remove 2 additional slots
    </Augment Remove Eval: type>

    I'll try and take a look later tonight when I get off work as I'm curious too. Though one of these guys/gals might be able to help you before that. Hope this points you in the right direction.
    Any ideas how to fix this? I have been looking through the plugin code, but it's all greek to me.