I'm trying to implement a combat system where a player is supposed to type a word correctly to deal damage...but I can't even call Name Input Processing to do that! Any suggestions?
As far as the answering goes, something like the picture below would be your best bet, I think. Make a skill called "Solve" that calls this common event when used. "input" and "solution" are both variables. It'll enable the player to input a number, setting the value of "input". If the number matches the solution (determined by the question asked), the enemy takes the damage. If it doesn't, the player takes the correct answer worth of damage, showing them their mistake. Or you could do it equal to their input value, or just force the goblin to attack. Many options.
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View attachment 36063