Help making readable books

● ARCHIVED · READ-ONLY
Started by Pazzuzzu 9 posts View original ↗
  1. I want to create books that can be picked up like items and then be selected in the inventory and be opened to read them. Like for example in skyrim when you pick a book and you can read it later. Any ideas? :|
  2. Have your book item call a common event with whatever text you want the book to have.
  3. I've moved this thread to ace support. Please be sure to post your threads in the correct forum next time. Thank you.
  4. ksjp17 said:
    Have your book item call a common event with whatever text you want the book to have.
    But there is a limit of text a common event can have isn't it?
  5. You can have a very long text if you want. The limit will be how much a player can be expected to read in one go. Too much and they might not bother reading it all.
  6. CE's can have as much text as any other event; whatever fits in the box. When you fill up the box (a sentence or two), follow it with another text box.

    If you want to break it up, you can add a "keep reading?" choice every couple textboxes.
  7. You either use a common event to show text - multiple Text commands if needed, along with ways to flip back and forth between the pages if you want to have it that complicated, or you ask for a script to be written that will let you key in all the text for your book, and show it AS a book that allows the player to flip the pages, then you use a common event to activate the script. If a script, you'd have to supply all the text as well as the graphics.
  8. That script would actually be pretty simple to make if you would like if you give me the art for it i can try to script it for you or i know people that can with ease. Just if you want :)
  9. As others have said, you could make the book call a common event with all the text you want - but again that might cause some player frustration if it's a lot of text, and it's often difficult to display a lot of text with multiple text commands.


    Here is another idea what you can do:


    Use one of the encyclopedia or journaling scripts to add a "library" scene to the menu, and have each book it's own text in that script.


    Then have the book-item just activate the corresponging entry in the journal pages.


    This might be a lot more work setting up first (depending on which script you use), but if you plan to make a lot of such books with background info, it will not only make the handling easier but also allow the player to only read when and what he wants to read.