Ok, so Im using a plug in that runs an event before going into the title screen. In this event (among other things)I prompt the player to chose a language, then goes to the title screen. The thing is i want this choosing language only appear the first time they play the game but since Control variables and switches values will load only after a load file, I cant check for a switch to determine if player has passed the choosing language scene or not.
Im guessing that there are some values that loads before everything else(like plug in parameters). So anyone can point me on the right direction?
How Can i accomplish this?
Thanks!!
Help in saving a variable or a switch value and use it before loading a save file.
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Sounds like you're after some kind of global save system, which can save some "settings" that can be shared by all games.
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There are plugins that can synchronize switches and variables you want across all saves out there. This will do the trick.
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What you're looking for is persistent data, here's a couple of plugins that can do this:
https://forums.rpgmakerweb.com/index.php?threads/jackkels-persistent-switches.47640/
https://mrtrivelrpg.wordpress.com/2016/03/30/global-save-data/ -
Thank you guys. None of the plug ins you posted worked (compatibility issues) BUT I found one very similar that does what I need.