Help I am trying to combine different animation textiles

● ARCHIVED · READ-ONLY
Started by PhycoFerret 9 posts View original ↗
  1. I try to add/ combine different textiles so they are available all on one graphic sheet. Although when I've tried doing this on GIMP, Photoshop, Paint, etc; Rpg Maker VX Ace wont load the entire sheet. I don't know if i need to code it a special way or whatever. Point is I'm a noob and i am in dire need of help from someone who knows what they are doing...
  2. What is "textiles"? Animations? Charactersets? They all have certain formatting requirements, which you're probably getting wrong. Check the help file under the correct heading (under Resource Specifications) to see what size they have to be.


    For animations, you can only have 5 across (and I THINK each one is a specific size - could be wrong on that). So if you're making it wider, it won't work. If you ARE using animations (in the Animations folder), do you realize you can specify 2 different files for an animation, so you don't really need to combine them at all?
  3. I'm sorry I've been working on it now i ment Tilesets more importantly RPG Maker VXAce Tilesets A1 (Animations) i want to combine them so i have them all in 1 set instead of having to have each one in a different Tileset so that way i could use them in proper locations and citys for my rpg. For example i have the standard RPG Maker sets and the Futuristic Set and there are A1 animation tiles in both that i would like to use in 1 location. And found the reference you were talking about reading it now thank you! :D
  4. and i see what your saying about specifying 2 different files for an animation. But to be honest i would like to see if i can set the animation tilesets all in one to save space for other tiles i want to use and  to try and keep it organize if possible, but if i can its whatever. Thank you for replying so quickly btw. Nice to know people are actually out there willing to help a nub like me XD.
  5. In an image editing program like GIMP (free) or photoshop, create a blank tile sheet that is exactly the same dimension as the A1 tilesheet.  Copy/paste the particular tiles you want to use onto the new sheet, name it to something different from any existing one, import it into your game and use that one.

    You will have to use this technique often so that tiles from a wide variety of sources can be used on particular maps.

    You know that you can use a different tile sheet for different maps?  Each map can have its own unique tile set.
  6. PhycoFerret, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


    One additional info:


    All tilesheets have fixed formats - you can only replace part of them, you cannot add to them.


    And in the case of A1, each replaced tile on the sheet has to be of the same format and position, that sheet consists of eight animated autotiles (each 192x96 oixels, three regular autotiles wide) and eight animated regular tiles (each 64x96 pixels, 2x3 regular tiles wide).
  7. Be VERY careful about modifying the A1 tileset. If you use vehicles, each one will go on specific tiles on that sheet, and you cannot change them. If you move the tiles around from one to another, you might find your vehicles will go where you don't want them to, or won't go where you do want them to. And there'll be nothing you can do about it.


    Check the Resource Specifications in the help file. Under Graphics > Tilesets, it shows you how the A1 sheet is laid out and might even go into detail on what vehicles can/can't go on each one.
  8. Sorry about double post, and thank you all  :) . I will apply what you have provided to me.
  9. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.