help! Any ideas how to bypass this?

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Started by rpgmaker20221 4 posts View original ↗
  1. Hi! I'm using Kread-ex's gameover script.

    which causes the party to respawn instead of getting the

    gameover screen and have to reload their last save.

    The problem is I have boss events like this. (see screenshot below)  And this script continues reading

    the event and executing it. Meaning that if you lose the battle, you will not have to battle the boss

    again. (as if you won the battle)

    Are greatful for any ideas/suggestion.

    THX

    http://grimoirecastle.wordpress.com/rgss3-scripts/utility-scripts/game-over-common-event/

    boss.png
  2. On your battle call, check the Continue Even When Lose button. Then put your Control Switches into the WHEN WIN condition. (Do the battle BGM/ME changes after both the WIN/LOSE conditions, as you want them to happen every time).


    Next time, please use a topic title that actually hints at what you're having difficulty with. Ambiguous titles don't help you get an answer any faster, and they make it hard for people to find again if they want to do a bit of research and come back to you (AND make it hard for others who might be searching for a similar issue)
  3. ok, but when I do that the player can't lose. :( Can I script call gameover somehow?

    sorry! Found a way around if I adjust the gameover events some and then call them when palyer lose it works.
    and thx for helping a newbie like me. :D
  4. The player CAN lose. You just need to say what happens when they DO lose :)


    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.