[HELP!] animated enemies. Archeia + yanfly scripts with holders monsters.

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Started by Nanaki_Fan 14 posts View original ↗
  1. Hey guys,

    complicated one here and I am a bit lost. So please bare with me.

    I am using Yanflys visual battlers and want to use Kread-Ex  Animated Battlers.

    First question: are they compatible? Or does archeais already use a side view battle?

    Next, I want to change the enimies to use animations such as holders. However I cannot see how to get those in game using Archeias script.

    The instructions say to edit the animation battlers - but in the enimies and troops sections I see no way of adding in animated sprites/monster sheets.

    I am lost :/

    I fear I have missed something simple but there is no guide on this.

    Further more, as a test, I wanted to add in the slime sprite to the slime creature (it has moving animations that I thought would be cool) but again no luck. How do I do this?

    please help.
  2. That's Kread-Ex's script, not Archeia's. 
  3. ah my mistake.

    but does anyone know how to add holders animations to it?
  4. Not sure about adding holder's stuff, but I know Symphony can do it easily. I suggest using Yami's Symphony script. I found it extremely easy to set up, and is moderately customizable if you want to learn to do cool stuff.

    The two scripts you mentioned above do the same things pretty much, so I doubt that they would be compatible.
  5. well i am looking at using Yanflys engine along side Galv's script (which i just found).

    I know I am being picky  and not helping by changing my mind but will see how I get on.
  6. Yami's Symphony has an add-on specifically for Holder's battlers, it's basically plug n play too. The only thing you might NEED to edit is the players screen positions.

    But if you don't want to try it, you don't have to.
  7. Euphoria said:
    Yami's Symphony has an add-on specifically for Holder's battlers, it's basically plug n play too. The only thing you might NEED to edit is the players screen positions.

    But if you don't want to try it, you don't have to.
    sounds easy enough. I shall give it a blast :) Thanks for the recommendation.
  8. No problem, quote this post (so i get notified) if you have any trouble finding/using it!
  9. Euphoria said:
    No problem, quote this post (so i get notified) if you have any trouble finding/using it!
    I just sent you a pm lol. I found the script and the battle set addon but not sure how to go about using them.
  10. i just set this up in my own game. it was not the most intuitive thing, but also fairly simple.

    follow this tutorial. it has step by step instructions on how to use holder battlers with yami symphony: http://forums.rpgmakerweb.com/index.php?/topic/19884-a-guide-to-yamis-battle-symphony/

    and refer to the manual for holder specific commands: https://docs.google.com/document/d/16zEipBx4p4iL_ty8LGf2z3ldFUzlBEfdM9QkSu-zXyY/edit?pli=1#heading=h.vlqeekpclgdk
  11. ok so I am using Yami's script now and it seems to work fine ( have my little pixel guy on screen) but I am running into a problem with the enemies.

    So I have holders rat sheet: found here

    I am following section 7 of the guide to Yami's engine about importing enimie sheets and adding the tag line in the notes box.

    However it doesnt seem to be working :( The old battle sprites still show up.  What have i done wrong?
  12. If you're hoping to just set up the animated battlers battle system without too many extra features, I'd definitely recommend the combination of Galv's Animated Battlers script + Yanfly's Battle Engine script. The two work really well together. Symphony system is good from what I've heard, but I didn't find it to be as user-friendly as Galv's script, so it depends on what you're after. Symphony gives a lot of different options and customization, more than Galv's script does, but if those aren't important for you, then I'd recommend Galv's script. It took me mere seconds to set up.

    And wherever I wanted to give my characters some cool custom battle animations, I simply made those in the default animation maker that RPG maker has in its Database section. Simply import various poses of your characters as animation sheets into the project and then create those cool animations yourself without too much hassle. That's my recommendation anyway.
  13. Symphony isn't too hard to set up the basics, the tags aren't exactly user-friendly for customization, but they aren't THAT bad.
  14. Nanaki_Fan said:
    ok so I am using Yami's script now and it seems to work fine ( have my little pixel guy on screen) but I am running into a problem with the enemies.

    So I have holders rat sheet: found here

    I am following section 7 of the guide to Yami's engine about importing enimie sheets and adding the tag line in the notes box.

    However it doesnt seem to be working :( The old battle sprites still show up.  What have i done wrong?
    Symphony I have found better, as with it you can use multiple types of battlers, charset/holders/8D and have them all on same battle screen....this I find gives you more options for animated battlers in the long run.

    When using it for Holder's use "<holders battler: sewerrat1>" in the enemy notefield box

    you would name the holder's rat sprite sheet "sewerrat1" (without quotes), also make sure your sprite sheet is graphics/characters folder

    If you don't use "<holders battler: sewerrat1>" it will default to the charset animation if one is available, which is why you still see the old animation.