Help Again :(

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Started by TipTopFlipFlop 7 posts View original ↗
  1. Hi im just wondering if it's possible to make a map and show as a picture in items or anything on the lines of that?

    Also i made a shop and my character can buy stuff even if he has 0 gold how do i stop that from happening?
  2. If you mean items in an over world map that the player can pick up you would need to set up events for that.

    As for the shop, I think you would need to provide a screenshot of how things look exactly (the shop call event at least) before anyone can give a clear answer.
  3. Your first question is very vague—if you can give is more details we can better help you. If you're asking about making a "map" item that displays a picture of a map, then it's very easy to create using common events. If you can clarify what you want, I can go into more detail.

    For the shop: are you sure that the prices are set properly in the database? If that isn't the problem—are you using any scripts? Issues like these usually arrive when you are using a script.
  4. Simply create a map in whichever image editing program you prefer, import it back into the maker, and use the 'show picture' event command to make it show up. Remember the resolution is 544x416 pixels. If you want to have the player use an item to make the map show up, create a common event, add the show picture command in there - as well as text event command with no text and no window (set to transparent), then erase the picture. Then tie that common event to the item you want, so it'll be called when the user uses the item and the picture will show up.
  5. Celianna said:
    Simply create a map in whichever image editing program you prefer, import it back into the maker, and use the 'show picture' event command to make it show up. Remember the resolution is 544x416 pixels. If you want to have the player use an item to make the map show up, create a common event, add the show picture command in there - as well as text event command with no text and no window (set to transparent), then erase the picture. Then tie that common event to the item you want, so it'll be called when the user uses the item and the picture will show up.
    That's what i want to do make the player use an item to make a map show up.To be honest im new to all this and what you have just said i definetly wont be able to do lol is there an easier way?

    Or if you dont mind maybe could you do a step by step for me please,if you dont mind that is?

    As for the shop when my player buys lets say a potion for 10g and he has 0g he still manages to get it even though i have set decrease -10g on the event,dont know what im doing wrong :S
  6. TipTopFlipFlop said:
    As for the shop when my player buys lets say a potion for 10g and he has 0g he still manages to get it even though i have set decrease -10g on the event,dont know what im doing wrong :S
    OH—you're making your own shop and not using the in-built shop command. Are you aware that you don't need to do it this way, and can simply set up the shop with the "Shop Processing" event command?

    But your way can work, too. In this case, you want to set up a conditional branch that checks if the player has enough gold. And if not, then deny him the item. If you're not familiar with how conditional branches work, check out my variables tutorial.
  7. frieza said:
    OH—you're making your own shop and not using the in-built shop command. Are you aware that you don't need to do it this way, and can simply set up the shop with the "Shop Processing" event command?

    But your way can work, too. In this case, you want to set up a conditional branch that checks if the player has enough gold. And if not, then deny him the item. If you're not familiar with how conditional branches work, check out my variables tutorial.
    Thanks frieza i didnt know about shop processing it's much easier,thank you very much!