Hello everyone!

● ARCHIVED · READ-ONLY
Started by DigWallace 11 posts View original ↗
  1. Hi, I'm new to the forums, though I've been using RPG Maker VX Ace for about 2 years now and IG Maker for a bit longer.

    I have a very extensive project going on with my "Dream games" that has resulted in downgrading in scale a few times. The flagship game, which is far from development though the one I've done the most planning for, is titled The Electric Dream Machine and is an adventure set in a futuristic dystopia. The game has been mostly written and planned with most the concept art done. I used the Shakespearean 5-act format for the game, with the acts revolving around the antagonist (though the player will never know the "acts" are occuring as it's mostly how I planned out the tone and pacing.) 

    After growing super fond of one enemy in particular, I ended up creating an action rpg, From Dusk, about his downfall in the medieval times and his rise to being an immortal. The artwork in that is in a more complete stage, but the animation it requires is really extensive, so I decided to downgrade in the meantime until I could finish it. 

    Cue game three.

    I began work on a metroidvania that served as a sort of parallel universe to the events in the Electric Dream Machine, involving a different set of circumstances where the main characters meet. This game, the Neon Awakening, essentially follows the bad timeline that springs from From Dusk, while the Electric Dream Machine follows the good timeline. This game once again blew out of proportion with my ambitiousness, so I've (hopefully) come to settle upon the game I'm making now, using RPG Maker MV.

    Somier Machina is essentially the distant sequel to Neon Awakening and takes place in a time when the events of Neon Awakening are so long forgotten and society has risen and fallen, back to the point where technology is unknown and people rely upon swords and sorcery once again. This game will serve as the point where the universe is reset in an effort to make things right once again, leading into my "dream game" and first love, The Electric Dream Machine.

    Some descriptive things about Somier Machina

    • Set in a medieval-like era, though the player will find remnants of technology if they search hard enough.
    • Though I'm building the game using RPG Maker assets at first, this is only to ensure that the game is solid from the ground up, and will proceed to replace all assets with originals.
    • The game will be "beatable" at lv.40 by a skilled player utilizing the class system to its fullest potential.
    • A more casual player should be able to do so at lv.60.
    • To see the true ending, the player will need to reach lv.99 upon which the true endgame will show its face.
    • The class system uses 10 base classes that have the option of evolving into 2 branches, a "good" and "dark" path.
    • There will be 3 "extra" non-branching classes.
    • Each "class" is exclusively tied to a specific character.
    • The game opens with the choice between the Warrior, Samurai, and Wizard.
    • The Wizard is the most difficult choice, until they come together.
    • The endgame will require players to use the class system to its fullest potential. It will be a challenge.
    • Artstyle for this is projected to be "artistic" akin to SaGa Frontier 2.
    I'm currently balancing out the combat engine and will soon be having friends and such do some playtesting to make sure the classes aren't too weak or overpowered. I'm also in the middle of event planning, mainly focused on the branches in storyline and bringing the characters' stories together.

    Anyhoo, long introduction mostly focused on my work rather than myself which I think is more interesting anyways. See you in the forums!  :)   :rock-right:
  2. Hello!

    I think I'll be talking with you, not with your game. ( ͡° ͜ʖ ͡°)

    Just kidding! (=

    Nice! Welcome to the herd! (=
  3. Haha faaaair enough! and thanks! ヽ༼⚆ل͜⚆༽ノ
  4. Welcome to the group!

    I gave the trial version of IG Maker a try once but never figured it out... DX
  5. Thanks! It's an amazing piece of software really, but there's like no explanation for anything in the engine lol I wish they would add tooltips to it like RM does. I feel like it has all the features we wish we had in RM though, like 4 fully customizable layers with a scrolling back layer that can scroll however you want!
  6. Well, now I at least know all that is glorious and true about our friend IG Maker, and all the fun projects you have created. I too have a dream for a several games I would lime to create, but am now attempting to focus only on two of them.

    Also, hi.
  7. Hello! And yes, I love IG Maker dearly. There's no included assets though and the only support comes via some tutorials, but it's still great. Care to discuss your game at all?
  8. digwallace said:
    Hello! And yes, I love IG Maker dearly. There's no included assets though and the only support comes via some tutorials, but it's still great. Care to discuss your game at all?
    I have two of them I was debating between working on first, so I guess I can tell you the titles and General ideas:1. The Rain Never Falls

    -a fantasy post apocalypse desert punk game I wanted to make entirely with the assets available in lite about a water hunter who is looking for a fabled artefact that can turn dust to water.

    2. L S D M

    -a surrealist game set in the town of Hell about a main character with the ability to kill anyone just by touching them, and anyone he tells about this ability will be forced to take his place.
  9. Oooooh interesting! Hmmm well they both sound like great ideas, though I'd like to know more about L S D M since the idea sounds really unique. Are you thinking of making both in RMMV? 
  10. digwallace said:
    Oooooh interesting! Hmmm well they both sound like great ideas, though I'd like to know more about L S D M since the idea sounds really unique. Are you thinking of making both in RMMV?
    I have access to vx ace lite, but...a problem I have is this:L S D M is supposed to have 38 different enemy types with 5-7 bosses. I only have room for 35. I was thinking of making a topic to explain these two, but that comes a little later.
  11. Hmmm I've never used vx ace lite, so I didn't even know the restrictions on that, but that's interesting.