I have a very extensive project going on with my "Dream games" that has resulted in downgrading in scale a few times. The flagship game, which is far from development though the one I've done the most planning for, is titled The Electric Dream Machine and is an adventure set in a futuristic dystopia. The game has been mostly written and planned with most the concept art done. I used the Shakespearean 5-act format for the game, with the acts revolving around the antagonist (though the player will never know the "acts" are occuring as it's mostly how I planned out the tone and pacing.)
After growing super fond of one enemy in particular, I ended up creating an action rpg, From Dusk, about his downfall in the medieval times and his rise to being an immortal. The artwork in that is in a more complete stage, but the animation it requires is really extensive, so I decided to downgrade in the meantime until I could finish it.
Cue game three.
I began work on a metroidvania that served as a sort of parallel universe to the events in the Electric Dream Machine, involving a different set of circumstances where the main characters meet. This game, the Neon Awakening, essentially follows the bad timeline that springs from From Dusk, while the Electric Dream Machine follows the good timeline. This game once again blew out of proportion with my ambitiousness, so I've (hopefully) come to settle upon the game I'm making now, using RPG Maker MV.
Somier Machina is essentially the distant sequel to Neon Awakening and takes place in a time when the events of Neon Awakening are so long forgotten and society has risen and fallen, back to the point where technology is unknown and people rely upon swords and sorcery once again. This game will serve as the point where the universe is reset in an effort to make things right once again, leading into my "dream game" and first love, The Electric Dream Machine.
Some descriptive things about Somier Machina:
- Set in a medieval-like era, though the player will find remnants of technology if they search hard enough.
- Though I'm building the game using RPG Maker assets at first, this is only to ensure that the game is solid from the ground up, and will proceed to replace all assets with originals.
- The game will be "beatable" at lv.40 by a skilled player utilizing the class system to its fullest potential.
- A more casual player should be able to do so at lv.60.
- To see the true ending, the player will need to reach lv.99 upon which the true endgame will show its face.
- The class system uses 10 base classes that have the option of evolving into 2 branches, a "good" and "dark" path.
- There will be 3 "extra" non-branching classes.
- Each "class" is exclusively tied to a specific character.
- The game opens with the choice between the Warrior, Samurai, and Wizard.
- The Wizard is the most difficult choice, until they come together.
- The endgame will require players to use the class system to its fullest potential. It will be a challenge.
- Artstyle for this is projected to be "artistic" akin to SaGa Frontier 2.
Anyhoo, long introduction mostly focused on my work rather than myself which I think is more interesting anyways. See you in the forums! :) :rock-right: