As I played through Hellmut I noticed something familiar. The picklocking system, that is used in Hellmut is almost identical to the one used in the games of Bethesda Softworks. Games most of you know, Fallout 3 and Fallout: New Vegas and TES: Skyrim.
Here is the footage from Hellmut:

Now compare it to Fallout: New Vegas:

Both are very similiar, right? What's going on here?

