Health Absorbing weapons

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Started by Darkrai 69 1 posts View original ↗
  1. I would very much appriciate it if someone could tell me how to make a weapon that deals damage to an enemy, then heals the user to a percentage of the damage done. For example, if the weapon could restore 50% of the HP dealt to the enemy to the user. So lets say it does 100 HP to the enemy, it would restore 50 HP to the user. Is it possible to make a weapon like that with the defualt script or do I have to play around with the game script to make it?