Here's another thing I'm wanting to port from Tabletop.
In D&D 4, Clerics and other healing classes aren't expending spell slots to heal people, so to balance that out they made healing limited by the recipient, not the person doing it.
Basically it works like this. Every characters has a certain number of healing surges, equal to around 1/4 their max HP. What most healing spells or abilities do is, they say "target spends a healing surge." Healing surges recharge after a day's rest. So there's only so many times you can be healed per day.
In 13th Age, a more narrative-focused D&D variant, this is also in the game but they're called "Recoveries". D&D 5 has "Hit Dice" which have a few things in common but are more of a bonus (since normal Cure Light Wounds spells and the like are in the game.)
So I want to bring this into my project and I'm trying to figure out the best way to model it. Using it is easy enough, it's more representing the surges each person has. First thing I can think of is an item that gets consumed by those spells, refreshes on rest, etc.- but it's an item that does nothing and needs to be in its own separate thing (can't be dropped or traded, isn't a story item, is not shared among the party, etc.) But it's basically, having a limited resource that has to be consumed in order for [effect] to happen and I'm wondering what the best way to model that is.
Healing Surges/Recoveries
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yanfly plugin - limited use skills
u might want to look into alot of yanfly plugins if ur tryin to make a D&D styled game.
many things r doable with normal plugin note tags while some of the more involved skills will require lunatic scripting (im not good at the lunatic stuff) -
This could be useful. So where I'm looking, Recovery is a skill everyone gets, that's just "Heal 25% of your HP", and I can set max uses in the Class tag, but it's set at "Occasion: Never". But then, I can have another skill go to a Common Event which is "Choose an ally, Force Action, ally uses Recovery."
And I think... if I have another Common Event called, say, "Night's Rest" which gets called by inns/tents/etc., I can have <Recover All Uses> as a command there. I think.
It'll be a while before I can test this I think (still figuring out the tactical plugin) but thanks for pointing me in the right direction at least.