HE - Main Menu

● ARCHIVED · READ-ONLY
Started by Nicke 20 posts View original ↗
  1. hirion.png
    HE - Main Menu
    Introduction
    This script change the default menu scene to a more improved one, Adding a new animation feature, tweaking the visual and improving overall how the menu scene works. Functions from XS - Menu Delux is still there of course but with a slightly improved code.

    Features

    • Easy to modify as you want it since the code and settings is seperated from each other.
    • The ability to implement your own custom graphics.
    • Fully functional animation system.
    • Almost all features from XS - Menu Delux is implemented.
    • And more!
    Addons

    • Visual improvement for Status Scene. (Optional)
    • Visual improvement for Item Scene. (Optional)
    • Visual improvement for Equip Scene. (Optional)
    Planned features

    • Adding more addons such as visual updates for the Skill scene etc.
    Screenshots

    Spoiler
    Menu Scene:

    menu_1.png

    menu_2.png
    Status Scene:
    Spoiler
    status.png

    status2.png
    Item Scene:
    Spoiler
    item_1.png

    item_2.png

    item_3.png
    Equip Scene:
    Spoiler
    equip_1.png

    equip_2.png


    How to Use
    To install this script, open up your script editor and copy/paste this script to an open slot below Materials but above Main. Remember to save.This script doesn't require XS - Core or the Numeric Class script.

    Script(s)

    Install the scripts in this order:

    For convenient matter you can also download the demo (Version 1.0b) instead.

    Package

    Download this package if you don't want to download the complete demo. Contains the graphics used for the script.

    Updates

    Version 1.0a:

    Spoiler
    • Cleaned up the code in all of the scripts.
    • Changed the visual of the gauges. Should now look alot better.
    • Alot of tweaking and positioning fixes. See the new screenshots below to check the improvements.
    • Slightly changed how the animation system works.
    • Enhanced the visual of the status scene.
    Updated and new scripts are the following:

    • Hirion Engine - Settings
    • Hirion Engine - Core
    • Hirion Engine - Main Menu
    • Hirion Engine - Status (new)
    Version 1.0b:

    Spoiler
    • Added new visual and improvements to Item Scene.
    • A new sort function exists in the Item Scene which enables you to sort items by higest/lowest price etc.
    • Easy to setup new categories for the Item Scene.
    • Slightly improved the code for the Main Menu.
    • New settings added for Item Scene.
    Updated and new scripts are the following::

    • Hirion Engine - Settings
    • Hirion Engine - Main Menu
    • Hirion Engine - Item (new)
    Version 1.0c:

    Spoiler
    • More improvements for Item Scene.
    • Added a few more methods to Core Script.
    • New feature for Item Scene. You can now setup categories color for each item using notetag field.
    • And more tweaks!
    Updated and new scripts are the following:

    • Hirion Engine - Settings
    • Hirion Engine - Core
    • Hirion Engine - Item
    Version 1.0d:

    Spoiler
    • Released Equip Scene and updated settings module.
    Updated and new scripts are the following:

    • Hirion Engine - Settings
    • Hirion Engine - Equip (new)
    Credit
    Please credit me if you are planning on using this script. Thanks.
    Private message me if you want to use this in a commercial project.
  2. Released 1.0a. Make sure you redownload the demo if you already downloaded the previous version.
  3. This looks interesting. Always nice to have an option to change the menu screen looks. :)

    I'll try it out soon.
  4. I wonder if I should just go to this instead of my edited version of your other menu :p .
  5. This is really nice indeed.

    But most importantly, I can't wait to see how the Equips, Skills, Items are going to look since we don't have many menus that customize those.

    But we already have a lot of the basic main menu parts.
    I know Moghunters new Menu for Ace customized everything.
  6. Wow! Another nice script, good joob.

    One question, can it be used like a 1 CMS script? For an adventure game for example.

    As Pikalyze I don't know if use this script, because I'm using other of your menu scripts which is awesome too :p

    Decisions, decisions, hehe.

    Thanks! :)
  7. Thanks for the feedback :)

    @Kizami: Well, it is mainly supposed to be a party menu and not for one character. Maybe I can do a specific menu scene just for that in a near future.

    Released 1.0b. Make sure you redownload the demo if you already downloaded the previous version.
  8. Holy...
    I'm actually VERY! impressed with the Item Scene.

    Also, could you possibly add an option to use specific SE's for the cursors/confirm/etc?
    While using the SE's we set in the Database for the rest of the game?

    I'd like to set custom SE's that are different for the Menu only, kind of like how you can have menu music, but menu SE's as well.
  9. Holy snap this is so freaking sexy.
  10. Thanks!

    @Lankaino: Sure, I guess I can sort that out in the next update or maybe faster. :)
  11. This is pretty darn good looking! *u* I have a question though, could it be possible to change the number of characters visible on the main menu? Like, less than or greater than 4? :)
  12. @Soma: You mean a setting to set by yourself how many actors you want to have for the character window?

    Anyways, if you don't wanna wait for a update look inside the Main Menu script for the class Window_MenuStatus and the following code:

    def window_width # // Method to determine window width. return (Graphics.width == 640 ? 4 : 3) * item_width + standard_padding * 2 endThats the method checking which width it should be for the window. Right now it is first checking which resolution you have and setting the size depending on that.

    Change the numbers 4 or 3 depending on which resolution you use.

    Oh and you also need to change this method as well:

    def col_max # // Method to determine col max. return 4 endShould be equal the number you are setting for the first method.
  13. Nicke said:
    @Soma: You mean a setting to set by yourself how many actors you want to have for the character window?
    Yeah, like if your party only has a max of 3 members that can be used in battle, or want to show all of your party at once; 6 or 8 for example. BD (In-battle ones could be set on top, and the reserves members below them.)
  14. Okay! Released 1.0c which changes the Item Scene and adding some new features overall including the setting @Soma wanted. :)
  15. This could be epic...let me see. (dl demo now)
  16. Beautiful! Can't wait for the equip window, there are no proper scripts for that. My only wish is that there would be a small window that shows what parameters (and ex-parameters) the equipment adds. Unlike the vanilla equip window that shows the actors current stats in a window and then shows the difference when you hover over an equipment.
  17. desukarhu said:
    Beautiful! Can't wait for the equip window, there are no proper scripts for that. My only wish is that there would be a small window that shows what parameters (and ex-parameters) the equipment adds. Unlike the vanilla equip window that shows the actors current stats in a window and then shows the difference when you hover over an equipment.
    What's the difference? Their both showing you that stats that will be increased.

    - - - Bug Report - - -

    I found a problem with the Equipment Screen "description" of equips.

    I don't know if this is because your Equipment screen is unfinished, or not.

    Spoiler
    f5e4e8ae54a007dcbe730dd5959deb40.png
  18. @Lankaiono: I've fixed that, just noticed that when doing the Equip Scene actually. I probably release a update as soon as possible.  :D
  19. Nicke said:
    @Lankaiono: I've fixed that, just noticed that when doing the Equip Scene actually. I probably release a update as soon as possible.  :D
    It's fine, I don't really plan on using this Menu Engine until it's complete, but I do have it in a separate project to edit and have everything ready for when it's done.
  20. Lankaino said:
    What's the difference? Their both showing you that stats that will be increased.
    I find it too clunky. Just a cosmetic difference really.