Hayahay's MZ Resource Repository (Newest: Goblin Pack)

● ARCHIVED · READ-ONLY
Started by hazydraws 46 posts Page 1 of 3 View original ↗
  1. WILL BE BACK

    Resources inside "RPG Maker" TOU:
    You must own a legal copy of RPG Maker MZ.
    Free for Non-Commercial and Commercial RPG Maker Games.
    Resources under the RPG Maker spoiler is for RPG Maker Engine Use ONLY!

    Resources inside "Non-RPG Maker" TOU:
    Resources under the Non-RPG Maker spoiler can be use outside RPG Maker Engines (Non-Commercial Games Only)

    For both RPG Maker and Non-RPG Maker spoiler(s):
    You are free to edit the resources to fit your needs.
    Do not repost, share, reupload to any other site.
    If you really want to share my resource(s), you can redirect them here.
  2. Nice! He kind of looks like Sora from KH.
  3. HexMozart88 said:
    Nice! He kind of looks like Sora from KH.
    Lol! now that you mentioned it, you're right he sure do xD
  4. Yeah you are being first released at
    the community first forcharacter set.

    We like the pig battler.
  5. What the.... that goblin won't let me sleep this night!
    It's awesome! Looking forward it and more sv battlers!
    :kaojoy:
  6. OMG, that Goblin looks incredible!!!!!!
  7. Kupotepo said:
    Yeah you are being first released at
    the community first forcharacter set.

    We like the pig battler.

    Killuki Zaoldyeck said:
    What the.... that goblin won't let me sleep this night!
    It's awesome! Looking forward it and more sv battlers!
    :kaojoy:

    GalacticGod said:
    OMG, that Goblin looks incredible!!!!!!

    Thanks!
  8. Looks great, can't wait to see more! :)
  9. Dumeka said:
    Looks great, can't wait to see more! :)
    Thanks!
  10. These are great! Really well done :)
  11. The gnome is so cute!
  12. Just noticed a small problem.
    If you reduce the image size so it will look right in the game (576x384) and add these battlers as playable, they look far smaller then the other ones no matter if I import some mv ones or the MZ ones.
    It's not a biggie since I'm pretty sure we will get a plugin that lets us use them as animated enemies which we can resize like the one from yanfly that we have in MV.
    Just thought I'll let you know. :)
  13. Finnuval said:
    These are great! Really well done :)
    Thank you!

    SeaPhoenix said:
    The gnome is so cute!
    I really enjoyed animating him/her/it? too!
    Whoever made and design the Gnome rtp, he's my fav person now..

    Dumeka said:
    Just noticed a small problem.
    If you reduce the image size so it will look right in the game (576x384) and add these battlers as playable, they look far smaller then the other ones no matter if I import some mv ones or the MZ ones.
    It's not a biggie since I'm pretty sure we will get a plugin that lets us use them as animated enemies which we can resize like the one from yanfly that we have in MV.
    Just thought I'll let you know. :)
    You don't actually have to resize them as they aren't made to be the same size as the MV/MZ actors.
    These battlers don't follow any specific sizes.
  14. I love these a lot!

    However, when I throw them into the game w/ VisuStella's Animated Side View Battlers, the look a bit out of focus. Is anyone else running into that?
  15. wrigty12 said:
    I love these a lot!

    However, when I throw them into the game w/ VisuStella's Animated Side View Battlers, the look a bit out of focus. Is anyone else running into that?
    What do you mean out of focus? I don't have VS plugins, so can you please give me a screenshot so I can see what the problem is.
  16. It's easiest to see with the Gnome/Pig. I don't notice it as much with the Goblin so I didn't post that one.
    OutOfFocus.PNG
  17. Someone mentioned blurriness with the RTP walking sprites and SV battlers I think in the Actors tab. It was because they had their DPI settings different to 100.
  18. Shaz said:
    Someone mentioned blurriness with the RTP walking sprites and SV battlers I think in the Actors tab. It was because they had their DPI settings different to 100.
    Unfortunately it's only hayahay's images as SV battlers that I see as blurry. Everything else is crisp (including Actor animated Enemy Battlers). As far as I can tell, my DPI is 100%.
  19. wrigty12 said:
    It's easiest to see with the Gnome/Pig. I don't notice it as much with the Goblin so I didn't post that one.
    View attachment 156382
    I don't see any problem with the pig looks okay and crisp to me, but I can definitely see the blurriness on the gnome. I didn't draw the RTP battlers (I have to work on small resolution). Some of them are small, so once animated specially the smaller ones will have a reduce in quality once you rotate, scale, squish their parts. I can't do anything about it unless I redraw them all with double or triple resolution.

    Edit: Maybe I can try and sharpen them a bit.
  20. To my eye, the pig's edges blur into the background more, especially compared to the SV actors in the same screenshot.

    I tried playing with the pig in Photoshop to try and sharpen it up, but I think I'm just making it look worse xD