I've been working on my introduction cutscenes, which have been going greatly, until I got to the point where I couldn't quite figure out how to get one specific part to work correctly, or at all in fact.
Cutscene Map
Autorun Commands
And on the Crystal in the center of the room, this is the simple event code I've been trying to get to work:
Crystal
What I'd like to try to get this to do is to initiate the dialogue between the two actors in the middle, then when the one on the left activates the movement sequence I set, it will cause a flash animation to occur and the Crystal would be erased, in which they will then walk back to their respective position.
However every time I play-tested the code, it would perform everything but the erasure of the Crystal. I've tried multiple methods involving setting a Variable, utilising Switches, and even putting it all under the Autorun Event and setting it so that it changes to a second page within the event, but with no Graphic and proceed with the rest, but even that didn't work as it left the first actor where the Crystal was and nothing happened.
Could anyone possibly help me figure out a way to fix this? I'd like the event script to execute the dialogue, then have the character walk up to the crystal, cause a flash animation to occur, then destroy the Crystal and return back to the original position, then end off the scene.