Having trouble with Autorun

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Started by Damon 4 posts View original ↗
  1. I know how it's supposed to work; it triggers an event as soon as the player enters the event's map, but whenever I use it, the controls freeze up. I can't do anything but close the playtest window. HELP!
  2. Autorun events freeze the player until they complete.   If you want them to execute each time you enter the map, call Erase Event at the end.  When the player re-enters the map, the event will be re-created.  

    If you want the event to execute once, set Self Switch A to ON, then add a page which requires Self Switch A ON, then add "Exit Event Processing" to that one page.

    If you want the player to be able to move while the event is running, use the Parallel Process event type.
  3. ok, thanks.
  4. What does the event do?


    Autorun and Parallel Process events KIND OF do similar things, but there is a time and place to use one or the other. They really should not be used interchangeably, and depending on the reason for having it, you might be better off doing something different.


    Perhaps post a screenshot of the event so we can see what you're doing, rather than trying to explain it?


    ...


    Exit Event Processing does nothing on an autorun event. Don't use it.