My current Event is set up like this
My character say their Dialogue.
There is a switch to stop said Dialogue repeating due to the event being triggered by parallel processing.
Underneath the switch, I have a timer set up.
Once the timer gets to 1 or below, it's meant to be a game over.
My guess is that the Switch changing is interfering with the event, so I copied the timer part of the event over to a second event page, But no luck there.
