Having problems with making a storm after a cutscene

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Started by Kalensdrazil 3 posts View original ↗
  1. Hi :D Hopefully somebody can help me with this problem, I have been trying to fool around with it for the past couple of days but it hasn't been working :p

    Also, sorry if the solution is obvious, I am new to making games :p

    So, I have my character walk into a shack in a town, and have a cut scene run. The screen fades to black and the character falls asleep and when he wakes up all the characters in the town are gone. However, I would like a storm to start after the cut scene is over. I have gotten a storm to start after I walk out of the shack, but if I enter another house it keep raining indoors. I know how to set the weather effects to none when I walk into another house so that the rain stops, but I need it to start storming again after I walk back out. I dunno if this makes any sense, it's hard for me to explain. I can't find a way to make it to work, but hopefully somebody can help me out :)

    Again sorry if I made it really confusing :)

    Thanks :D
  2. there are several ways to do this.


    One way is to have an autorun with the weather effect and an erase event on every map - with conditions that the rain only starts after a switch is set outside, and that there is no weather effect on inside maps.


    And there is no command for stopping a weather effect, you simply change the weather to NONE with the set weather command,
  3. That would be a parallel process event, not autorun (otherwise you'll see it raining inside for just a second before it stops).


    On the inside maps, you don't want the weather, but you do want to hear the rain, so you might want to set a BGS at the same time as stopping the weather).