So I was thinking on how to add a mechanic where lets say a certain boss has a tie in the story to one of the party members so they will attack them more often or less often than other party members, is this something easily implementable with enemy behavior and/or eventing or would I need a script?
Having an enemy who has a bias on who they attack.
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It depends on how exactly you want this to happen.
The engine has several ways to influence targeting, but none works exactly in the way you describe.
I think your best option (non-script) is to give the boss troop a troop event with force-actions on the boss, and select which of several force-actions depending on variables and conditions. -
Just set a troop event on the boss on the 1st turn to inflict the state "Provoke" on the user you wish. Then he/she will be attacked more frequently.
If you want the state to be hidden make it's duplicate state which is hidden.
EDIT: Yes, you should make a duplicate state of provoke and set it to have "None" ending time and tick "End when battle finishes" -
You can make a hidden state (priority 0, no icon) that increases TGR to like 200% or something, then whoever has that state will be attacked twice as much as any other party member. Then, in Battle Events, make it so that every turn the party member in question gains the state, otherwise if the party member is dead and then returned to life the state wouldn't work.
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This is one of the possibilities I mentioned, but it will make ALL enemies attack that actor more often, not only the boss enemy.Just set a troop event on the boss on the 1st turn to inflict the state "Provoke" on the user you wish. Then he/she will be attacked more frequently.
If you have other enemies accompaning the boss, thise might not be what is wanted - only by force action you can set a specific target for a specific enemy. -
Where did you mention it? I can't find it.This is one of the possibilities I mentioned, but it will make ALL enemies attack that actor more often, not only the boss enemy.
If you have other enemies accompaning the boss, thise might not be what is wanted - only by force action you can set a specific target for a specific enemy.
Perhaps he wants to make all enemies attack the actor and it sounds like that. That's why I gave that choice. -
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Game Mechanics is for design discussion, not for help on implementing a mechanic.