Half Tiles?

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Started by sleeper007 6 posts View original ↗
  1. Hi,

    I just picked up  RPGMaker VX + Modern Day Pack and am very much enjoying learning the tools that will hopefully allow me to one day make my own game. I've also been viewing quite a few tutorials, mostly on YouTube, and have learned some amazing tricks, including shift mapping. And while I found some info regarding editing tilesets, I have yet to find out how to edit them in order to create half-tiles. I'm assuming that half tiles were used in the window placement of the two-story umbrella shop/condo featured in this promo pic: http://cdn.akamai.steamstatic.com/steam/apps/229752/ss_fe0f8cabb5e3e40062ea608a81dfbe8dd519fb47.1920x1080.jpg?t=1391136216

    I noticed that the windows appear in between/center of two tiles. I've heard of parallax mapping and this might very well be how these promo maps were created but I'm wondering if there's any way to achieve a similar effect with the editor and/or GIMP. I don't really know how to cut the tiles properly or how to position in the tileset (ModernDay_A3 I believe) for them to show up and be used properly in the editor. Any help or directions to that specific tutorial would help. I also found this: http://blog.rpgmakerweb.com/tips-and-tricks/thinking-outside-solution-1/ ... but it does not provide me with a tutorial. I would love to edit my tilesets like he did his. 

    All help and directions much appreciated :)

    EDIT: OOPS! I'm using VXAce, sorry for posting in wrong forum. Please move.
  2. You cannot make half-tiles or anything that breaks the existing tile formats as defined in Ace.


    Pictures like the one you linked are made with a different technic that is called Parallax Mapping and basically means that you use a program like GIMP or Photoshop to create the map, and then load that map as a picture without creating it in the editor.
  3. Trying to figure out what you mean by the windows.  Are you talking about taking an object and simply placing it in the center of two tiles on the sheet?

    MJdIN1l.png

    Like this, where the left and right sides are only taking up half the tile?

    If that's the case then you just need to move an object over 16 pixels.
  4. Use GIMP for this. Export a default tile sheet and open it up in GIMP and you will see how it is arranged . Usually it is one object per tile, placed as centrally as possible . Windows , however , will often be over 2 tiles e.g. Inside B has some like that. On your own tile sheet place the window how you want.
  5. @Espon, I will try to be more specific but am away from RPG Maker at the moment so can't take and post pics of what I mean. But yes, right now, a small window takes up one tile and therefore takes up one entire tile when placed on my building. Usually, what happens is that it appears to either touch the building wall or door, instead of looking centered like it does in the example pic I posted above. The only way to make it appear centered is if I make the wall 3-tiles wide and place the window in the middle tile. I want to avoid this and be able to center it on the wall that is 2-tiles in length. Hope you understand this better. I do like your example though and that might actually fix my problem. I'm not sure what you mean by moving the window by 16 pixels... you mean using GIMP?

    @ksjp: How funny, I tried cutting the actually wall tiles and all sorts of crazy things. I didn't think of rearranging the window tile instead. That would make sense. I looked up a edit tileset tutorial so I could try again, but this time focusing on the window. But since the window takes up only 1 tile, I'm guessing that if I center it on the grid, it will be essentially cut in half (or, if you prefer, have some space on each side of both tiles). Right?
  6. Yeah, moving it half a tile over makes it take up two tiles with space on either side.