Guy won't mention Ernest when Ernest is in front.

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Started by nigella4me 8 posts View original ↗
  1. I want it to where whenever Ernest is in front, Ernest gets mentioned, whenever Ryoma is in front, Ryoma gets mentioned, whenever Eric is in front, Eric gets mentioned.

    Please see my video



    fully.
  2. Sorry, no - I won't look at the video.


    If you want to make a conversation with an event and have that event mentioning the leader's name, then you need to use the text codes for names.


    Hover the mouse over the text window to see all text codes, what you want is either \N[#] or \P[#]


    If those don't help, please write exactly what you want, that way we can help you better.
  3. I want it to where if Ernest is in front, you get an Herb but if Ryoma is in front you get a Cure2 but if Eric is in front you get a Falcon Sword.
  4. You want to switch party leader through event integration and change stuff based on it?
  5. Yes please.
  6. nigella4me said:
    I want it to where if Ernest is in front, you get an Herb but if Ryoma is in front you get a Cure2 but if Eric is in front you get a Falcon Sword.
    1) use "control variable:game data:party:Member#1's Actor ID" to store the ID of the leader into a variable
    2) use conditional branches to check which number is in that variable


    3) depending on which actor ID, have the branches from 2) add different items
  7. Worked like a charm thank you all so super very much ;) ; ) : ) :)
  8. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.