Gun Mage (Spell guns)?

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Started by The2Twenty 6 posts View original ↗
  1. I'm looking to get some help with how to approach making my healer use guns as a primary attack. If my healer has no one to heal or cure, i would like for him to use a decent weapon instead of hitting for 2 damage with a stick. How would i go about connecting my healing/magic stats to make the gun attacks better? Anyone have any ideas on how to accomplish this?
  2. You can make a Magic Gun which has its damage formula say something like this:

    a.mat * 4 + 50

    a.mat means "Magical ATtack value of the user."  A strong healer has a very high magical attack value. It's just used for healing spells and/or skills.

    Or, if the gun is used by some type of Fighter as well, you could do this:

    (a.mat - a.atk) * 2 + a.atk * 2 + 50
  3. you'd need a way to change the damage formula for attacks made with the gun, though...
    I like to use Yanfly's Weapon Attack Replace for this.
  4. you don't need a script, just follow whitesphere's advice. and see if it helps.
  5. whitesphere's advice was to change the weapon's damage formula.
    There is no way to do this through the weapon itself without a script. Skills, fine, but not weapons.
  6. Ah right, my mistake, i forget that the first skill is hard coded for the universal attack. you would need a script to have multiple basic attack types.