I'm trying to make a lever, that you can flick up and down, using 2 different event pages, and switches, but when I flick the lever back up, the lever shows the "up" graphic for a split second before the lever starts going up. how do I fix this?
Graphics help?
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Can you show us screenshots of the event? We need to see what you have set up for both pages.
This sort of event should be a very simple thing to do, so off-hand it sounds like you have something that is resetting the switch but can't really be sure without screenshots of the event pages. -
It is because you are interacting with it from above. The default behaviour of all events is to turn to face the PC when they are triggered. This means if you interact with a switch (or door) from above, it will quickly show the "up" sprite and then go into the sequence of turns you have set for it.
To fix it, check the Direction Fix box. Then in your Set Move Route, make the first command Direction Fix OFF and the last command Direction Fix ON. Do this on both event pages.
I don't have Ace on my work computer ... is there a quick event for a switch/lever? If there is, create one and see what it does. Does it have the direction fix box checked and then changed in the move route? Does it behave the same way when you interact with it from above? -
Thanks! it worked!