hey guys
i need a bit of help
it might be extremely simple but im kinda stuck lol
heres the thing im making a skill that lets my character piledrive the enemy
i did the animation of the character walking to the enemy and doing the leap and then going down
what is missing is my character grabbing the enemy and going up with him (and down of course)
im using:
Victors Basic Module : http://victorscripts.wordpress.com/rpg-maker-vx-ace/basic-scripts/basic-module/
Victors Animated Battles : http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/
Victors Actor Battles : http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/actors-battlers/
Victors Leap Attack : http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/leap-attack/
heres the code so far :
# Piledriver <action: piledriver, reset> move: self, move to, x -0, y +30, speed 15; direction: targets; wait: 25; wait: targets, movement; wait: self, animation; pose: self, row direction, all frames, return, wait 4, loop; move: self, step forward, speed 6; wait: self, movement; pose: self, row direction, frame 1; move: self, x -32, y -400, speed 25; wait: self, movement; leap: self, on; wait: 1; move: self, retreat, teleport; wait: self, movement; move: self, move to, x -32, y -400, teleport; wait: self, movement; direction: self, down; leap: self, off; move: self, move to, x -32, y -2, speed 30; icon: self, weapon, angle 45, x -6, y +16, above; pose: self, row 1, frame 1; wait: self, movement; icon: self, delete; pose: self, row 1, frame 2; anim: self, targets, weapon; wait: 8; effect: self, targets, 100%; wait: 20; direction: self, subjects; </action> thx for reading and for the help
Grabbing an Enemy
● ARCHIVED · READ-ONLY
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