GLITCH

● ARCHIVED · READ-ONLY
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    *UPDATE*
    Unfortunately for now the project has been put on hold, thanks for everyone's support! I don't want to call anyone out but at some point we had a conflict of interest which lead to some rash and uncalled for decisions. It's been really frustrating personally because me and so many others put countless hours in to this just to have it tossed away for some convoluted reasons.  I hope I get the chance to pick this back up however the idea was not initially mine and I am afraid I don't have the right to continue working on it right now.
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    Thanks again for everyone's kind words and support.
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    GLITCH is a psychological and existential journey told through a turn-based indie role playing game. The game pokes fun at traditional role playing cliches and has its own take on social commentary. The story begins as the hero, Gus, becomes aware of you, the player, and is able to talk directly to you. Accompany him on his quest where you will meet new people, venture to strange lands, and uncover the secrets of his world and as well as your own. Behind closed doors lies a GLITCH that will require the combined efforts of you, Gus, and all of your new friends to patch
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    Spoiler



    The world exists against many strange and discordant places. When fragments align, the doors connecting this world to those places open. Things that climb through those doors can drag the world into chaos.

    Welcome to Betwixt, a prison held in time. Our hero, Gus, loses himself within its grasp. As the cycle continues, Gus’ memories fade. Gus is left alone in a lifeless village with nothing but his thoughts. His mind withers away…

    But suddenly a door opens in his world and something seeps through: the GLITCH.

    Peering into the GLITCH, Gus becomes conscious of something beyond his world: You.

    Gus realizes that the emergence of the GLITCH threatens the fate of his world. Now that you and Gus are brought together, a new journey begins.
     


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    Spoiler
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    There are records preserved and lost about the history of Soren. The echoes of ancient events still ring throughout the continent. Civilization once again has come to the brink of conflict as the beings of the land grow restless and mad. However, the sun still rises for Soren.

    There are many strange places you will come across in the lands of Soren. A desert filled with valuable energy crystals, a dytopian city with a growing underbelly, a coral forest with knee deep water, and a forest with a deadly curse- these are just a few of the zones you will venture through. You will find that surprises can be found in even the smallest nooks and crannies. From the chimera in Ephina, to the mole people among the clouds in Asen, to the shrimp tribe nestled in the Piedra Mountains, every being in Soren has a tale to tell.
     

     

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    Spoiler
    Hey there, I'm Gus. You probably have already picked up on that by now. Nice to meet you and stuff... cool kick starter huh? So how are you doin- oh, right. This is supposed to be a character bio. My bad. Well wait, I can't really even remember much so I think it's pretty cruel you guys are making me do this in the first place.
    Bebo is a strange bird-like creature that has taken a liking to Gus. He does not add much to the group besides his consistent screeches. However, his sharp beak and odd healing powers make him a useful ally in battle.
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    Nina is the rebellious daughter of Gunden's President. Despite her edgy exterior, she has a kind heart and is always looking to help those less fortunate than her. Wielding a balance of light and dark magic, Nina can cause destruction on the battlefield while also aiding her wounded allies.
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    Emil is the former president of Gunden. He was in office until he was removed due to his obsession with 'supernatural forces'. He waits in the outskirts of Gunden for when his knowledge may be needed again. For Emil, age is a sign of wisdom and not weakness. Emil uses arcane powers to strike down his foes and nimbus magic to float through battle.
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    Tex is an outdated personal A/C and heating robot that served Emil. Emil sends Tex off to help Gus on his journey knowing the rustic robot had something more inside of him. Although his programming is now obsolete, something has sparked a change in the way Tex perceives the world. Tex uses heat waves and cold air to attack his enemies and soothe his allies. 
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    Lilian was once a courtesan, serving rich men for a quick pay. After a brutal murder, she found herself still attached to this world as a ghost. She now copes with the fact that she does not have the one thing she built her life around: her body. Lilian uses her ghost powers and irresistible charm to subdue foes.
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    Gumbo is a shut in who isolates himself in his house due to social anxiety. While he claims he does not have any useful skills, Gumbo is a master in the kitchen. Despite being a nervous wreck, he decides to embark on a quest for something he once lost. Gumbo uses his culinary skills to sustain his friends and prepare himself for battle. 
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    Tox lives on as the last of his tribe after Gunden soldiers massacred his people. He found his way into a new city where he works as a body guard for a notorious black-market merchant. He decides to join Gus hoping to protect others in the name of his tribe. Tox uses himself to shield his allies and attacks his foes with deadly spores
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    Seli is the product of an experiment; the goal of the scientists was to fuse a human and a monster. While they succeeded, Seli managed to escape the labs and wandered into the forests. Being half slime, she was able to live and hunt as a feral child. She uses slime powers to shift forms and adapt to any situation.
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    Not much is known about this mysterious character but his appearances happen far to often to be coincidental. He speaks in a language that nobody seems to understand.
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    Spoiler
    Glitch is a turn based RPG game at its core. When you are not fighting monsters, you will be discovering a strange world and gearing up the members of your party. From large-scale tactical battles to crafting new weapons and equipment, there will always be something to do in the world of GLITCH.
     
     
    Connect With Gus
    Throughout the game Gus will come to you looking for guidance and advice. Gus will often ask you questions about life, his existence, the weather, the world, his friends, and anything else that comes to his mind. How you respond to his questions and conversations will define the relationship between you two. As you learn more about him, he also learns a bit more about you.
     

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    A Race Against Time
    As the GLITCH seeps into Gus’ world, time is beginning to run out. If you and Gus do not act fast enough, things in the world will be consumed by the GLITCH. In certain parts of the game, you will also be battling the clock as you race to purge the GLITCH from these zones.

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    Get Questin'
    While the main story of GLITCH will always drive the player to new zones, side quests will take a major role in the game. Each quest has a unique tale to tell. From helping reunite a king with his forbidden male lover, to exploring a different dimension inside of a refrigerator, there will be no shortage of quests to discover.
     

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    Get Ready for Battle
    Equipment is used to customize each character's stats. Character’s individual stats allow them to fulfill a certain role. Each character will have two primary roles they can fill. You can choose to focus only on one and be more specialized or focus on both roles to be more versatile. Managing each character's role within the party will be crucial to surviving the difficult fights ahead. Each character comes with a unique set of skills so choose your party wisely.
     

     
    Large-Scale Battles
    When it comes time for a battle of epic proportions, your party will divide into smaller groups and engage in a large scale tactical battle. Guide the multiple groups to siege factories, defend castles, and take down huge monsters.
     

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    These are just a few mechanics that will be featured in GLITCH. Crafting, monster skills, achievements, augmenting equipment, dungeons, and more will be announced in the future.​
    Spoiler
    En House Studios is a small start up game development team based in Chicago. While the team is small, they have laid out a plan to develop and release GLITCH and hope to accomplish their goals with the game. The group met at DePaul University and was brought together by the common interests they shared when it came to gaming. Although the team is young, they are ambitious and hope to succeed with their first project.

    Want to see the team in action or playing games? Bring all your questions to our TWITCH stream and see what the dev team is up

    to.



    GLITCH started as an idea I had a few years back. What if a video game character acknowledged the player? That thought is what brought the team to where we are now with the game. Creating art and designing the world for GLITCH has been quite an experience already. Role playing games have always been my go to for gaming. Discovering the world, characters, and quirks of these worlds always seemed to be the best part.

    GLITCH has been greatly inspired by a lot of the games I always coming back to. The Mother/Earthbound series is a great inspiration for me- the quirky world is something that no other game has. I also love other great old school RPGs like Chrono Trigger, Super Mario RPG, and Dragon Quest Monster 2. Today I love games that are not afraid to be themselves like OFF, Persona, and Dark Souls. 



    I’ve also been surrounded by different types of music, from Marvin Gaye to Agnes Obel. I like to experiment with as many instruments I can get my hands on. It’s great creating beats and songs through the power of a laptop, but to add real-time instruments to computer-generated sounds, inevitably, makes a unique sound. I aspired to create a different sound for the Glitch soundtrack, finding inspiration in sounds similar to C2C, Broken Bells, and Chet Faker. I’m always down for hearing some music suggestions to broaden my horizon, so feel free to give me a recommendation here and there. Hope you enjoy!



    My father originally exposed me to video games at a young age, and I was instantly enthralled in the fantastic new worlds that these games allowed me to explore. Beginning with titles such as Dark Cloud, The Legend of Zelda series, and various Final Fantasy titles. As I grew older I began to play various MMORPG's including World of Warcraft, Rift, and Guild Wars 1 and 2. Through these games, and countless others, I have developed a solid understanding for balance and game play mechanics that I plan to utilize in the development of Glitch.

    Another passion of mine aside from video games is music. I strive to take influences from my favorite bands such as Thrice, Moving Mountains, and The Appleseed Cast as well as composers like Nobuo Uematsu when creating music for this game. I hope that my extensive taste in music and thirst for innovation will allow me to create pieces that will be able to truly compliment the magical experiences players will find within the world of Glitch.



    My passion for programming was actually a product of playing video games. Growing up I played games like The Legend of Zelda: Ocarina of Time and Paper Mario. While playing these games I always would wonder, what made them tick? Programming to me is like a puzzle game all in its self and I can never put it down until I finish. The first programming language I learned was html and css. I self taught myself how to program when in these languages when I was 13.

    Gaming is another passion of mine and I have spent many more hours than I would like to admit playing them. My inspirations for GLITCH come from some of my favorite games. Just a few of those games are: Dark Souls, The Legend of Zelda: Wind Waker, Paper Mario, and Bioshock.

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    Spoiler
    Thank you to everyone who has supported us and helped us get this project to where it is today. We could not have done this without you!

    SURROGATE - The band's song "Blank Page" was used in our game play trailer. Check out their WEBSITE and BANDCAMP!

    SLAVEMACHINE - The amazing art for our kick starter.

    BRANDON DANZYGER - For putting together our cinematic trailer. Check out his WEBSITE here.

    TOM R. WILSON - The amazing voice in the cinematic trailer. Listen to his other work on his SOUNDCLOUD.

    ALYSSA REYES - Maker of the awesome poster design, check out her TUMBLR here!

    THE RPG MAKER COMMUNITY - Everyone from the RPG Maker community who helped us get things together.
    Cuong "Dr. Yami" Nguyen - Ace Engine/Battle Symphony
    Modern Algebra - Quest Journal
    Galv - Galv's Parameter Names
    Raw " Molegato" Miau - Molegato Battle Status/Functions
    Nelderson - N.A.S.T.Y. Extra Stats

    Miscellaneous Credits - Thanks to Aaron, Nikki, Amrita, Luka, Larry, Mallory, Ivan, and our families for helping and supporting us.
  2. Ohhhh....me gusta.
  3. Glad you like it :) ! I'll try and answer anyone's questions if i can!
  4. Oh myyyyy, this reminds me of Sword and Sworcery! I love it!
  5. All the maps need are gradients and lighting and it'll be like Sword and Sworcery! The sprites are really cute looking!
  6. The art is awesome. I love the style. Can't wait!
  7. Thanks for everyone's support! It's been a crazy few months for us here and it's really great to hear such positive feedback. And of course criticism is also welcome!
  8. like it
  9. reminds me of fez good job 
  10. This looks a very interesting game. I really like the artstyle. Hope you guys reach your goal.
  11. I really like the look of this,

    I love Tox as well, he just looks so, so amazing!