I have recently finished the first map and have used gimp to creat lighting coming from windows by haveing a seperate layer and seting the opacity to 45, it worked out fine, then i created the next map, made a doorway, and then i noticed, the lighting from the first map has stayed on the second map, as if it was fixed to the screen. I have not found any soultions to this problem. it would mean a lot if someone were to tell me how i could fix this problem. :)
Gimp Lighting help
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Did you try the Erase Picture command when exiting the first map?
Or are you using a script to display your lighting overlay? -
I attempted to use that command, however it erased the lighting effects in map 1 lol. thank you for your help, im new at this. where should i place the command in map one please and thanks again.Did you try the Erase Picture command when exiting the first map?
Or are you using a script to display your lighting overlay? -
You must use this command when leaving the map, or it will erase the lighting too soon of course.
I don't know how you "travel" from on map to the other, but that Erase picture command should be put in this event. -
To make the transition smooth, so that you don't see the switch in lighting, amplifying cabfe suggestion do the transfer event like this:
Play SE 'Move'
Fadeout Screen
Erase Picture
Transfer player [in the transfer event, choose 'None' for the fadeout, otherwise you have 2, and it makes the transfer event rather long]
Fadein Screen.
That is also a good sequence for when you enter/leave a map with a tint screen effect. If you don't have the fadeout/fadein with the tint screen command between them, you will see the transition and it looks ugly. -
Pictures stay around until you erase them in Ace. I'm not sure what they did in VX, but in XP, when you went to a new map, all the pictures were erased.
Maybe by leaving them, they're trying to make it easy to make non-scripted HUDs.
@ksjp17, you can tint the screen in 0 frames, and if you do it in a parallel process that then erases itself, the screen is tinted by the time the map fades in. -
Thankyou! :) i was putting the fadeout, Erase picture, and fadein screen in the wrong places, i was putting them after "move player. thankyou, i wont run it to that problem again.To make the transition smooth, so that you don't see the switch in lighting, amplifying cabfe suggestion do the transfer event like this:
Play SE 'Move'
Fadeout Screen
Erase Picture
Transfer player [in the transfer event, choose 'None' for the fadeout, otherwise you have 2, and it makes the transfer event rather long]
Fadein Screen.
That is also a good sequence for when you enter/leave a map with a tint screen effect. If you don't have the fadeout/fadein with the tint screen command between them, you will see the transition and it looks ugl -
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