Gimp Lighting help

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Started by Nonamesteve 8 posts View original ↗
  1. I have recently finished the first map and have used gimp to creat lighting coming from windows by haveing a seperate layer and seting the opacity to 45, it worked out fine,  then i created the next map, made a doorway, and then i noticed, the lighting from the first map has stayed on the second map, as if it was fixed to the screen. I have not found any soultions to this problem. it would mean a lot if someone were to tell me how i could fix this problem.  :)
  2. Did you try the Erase Picture command when exiting the first map?

    Or are you using a script to display your lighting overlay?
  3. cabfe said:
    Did you try the Erase Picture command when exiting the first map?

    Or are you using a script to display your lighting overlay?
    I attempted to use that command, however it erased the lighting effects in map 1 lol. thank you for your help, im new at this. where should i place the command in map one please and thanks again.
  4. You must use this command when leaving the map, or it will erase the lighting too soon of course.

    I don't know how you "travel" from on map to the other, but that Erase picture command should be put in this event.
  5. To make the transition smooth, so that you don't see the switch in lighting, amplifying cabfe suggestion do the transfer event like this:

    Play SE 'Move'

    Fadeout Screen

    Erase Picture

    Transfer player [in the transfer event, choose 'None' for the fadeout, otherwise you have 2, and it makes the transfer event rather long]

    Fadein Screen.

    That is also a good sequence for when you enter/leave a map with a tint screen effect.  If you don't have the fadeout/fadein with the tint screen command between them, you will see the transition and it looks ugly.
  6. Pictures stay around until you erase them in Ace. I'm not sure what they did in VX, but in XP, when you went to a new map, all the pictures were erased.


    Maybe by leaving them, they're trying to make it easy to make non-scripted HUDs.


    @ksjp17, you can tint the screen in 0 frames, and if you do it in a parallel process that then erases itself, the screen is tinted by the time the map fades in.
  7. ksjp17 said:
    To make the transition smooth, so that you don't see the switch in lighting, amplifying cabfe suggestion do the transfer event like this:

    Play SE 'Move'

    Fadeout Screen

    Erase Picture

    Transfer player [in the transfer event, choose 'None' for the fadeout, otherwise you have 2, and it makes the transfer event rather long]

    Fadein Screen.

    That is also a good sequence for when you enter/leave a map with a tint screen effect.  If you don't have the fadeout/fadein with the tint screen command between them, you will see the transition and it looks ugl
    Thankyou! :)   i was putting the fadeout, Erase picture, and fadein screen in the wrong places, i was putting them after "move player. thankyou, i wont run it to that problem again.
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