Getting rid of unnecessary items

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Started by ygmantell 7 posts View original ↗
  1. In my game I always have more than one solution to puzzles (usually two). One for a tame solution and one for a violent solution. The problem is that if the player picks up items for both puzzles, and only has to use one, he/she is stuck with the extra item that cant be used anywhere else in the game. Just removing both items after the puzzle is solved doesnt make much sense. This isnt really an issue, but I dont see the point of the player having unnecessary items in the inventory. Making a delete option doesnt make much sense, because I dont want the player to be able to delete any item. (There wont be a way to get deleted items back, and they will be used for other puzzles later on). But, if I make a delete option for only the items not needed (after the puzzle is completed, of course), then I feel that the items that Are needed will be obvious because they dont have an option to delete them. Any ideas would be most appreciated.


    Thanks 
  2. Much easier to just leave extra items in the inventory, so nevermind. 
    Thanks
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  4. ygmantell said:
    Just removing both items after the puzzle is solved doesnt make much sense.



    Why does it not?


    Also, you could just make the items sell-able, so if the player doesn't need them any longer, they could sell them in a shop. Or give them a secondary purpose (for either inside of combat or outside). Or create an event that has the player put the items away when they leave the puzzle area (and then are able to pick them up again if they return).
  5. If this was me, I would have an NPC somewhere that collects all kinds of odds and ends.  Maybe he could give you gold or consumables in exchange for the extra item.  It would be a realistic way to get rid or it, and it'd be a nice reward for finding the other solution to a puzzle.
  6. Thankyou for all your ideas. My game is different from other RM games though. No sellables. No currency for that matter.


    Im just leaving the extra items in the inventory. Thanks
  7. I could be wrong, but on my reading of that last post...


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