Getting a ship to move?

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Started by Manofdusk 7 posts View original ↗
  1.  I've been scripting up the start of my game and the initial encounters start on a ship. I've finally gotten my storyline up to the point that the group finally gets onto the ship.... but now I can't get the ship to move. I have a script that causes them to auto-board but then the ship won't move.

     is there something I need to do or will the ship just not move on ocean water (this is the field map)
  2. Are you using the vehicle or just an event with a ship graphic? If it's an event and you're using a move route to force it to go a certain path, you can just turn THROUGH ON at the start of the move route and then OFF again at the end.


    But if the player gets to control where the ship goes, it NEEDS to be the Ship Vehicle and not an event.
  3.  I figured out the problem, I think. The ship was closed in and couldn't sail. I changed the location of the ship and it began to move.

     Now, can I use the move route on a player when he's boarded a ship?

     also, how many players can be in a party at one time? Currently I have 9 max (though it is possible that it may go higher though the story splits into 3 paths after this battle so the group will be split.).
  4. also, how many players can be in a party at one time?
    Do you mean in the party = active party + reserve party

    or

    active party only? i.e. those taking part in battle.

    If you mean the first, then there's no problem; I've seen RM games with 40+

    If you mean able to participate in battle, then that would require a script.
  5. Please keep your threads limted to one problem only.


    You didn't state whether you're using the vehicle or just an event for the ship. If you use a vehicle, you can do a move route on the player. If you use an event, you either have to make the player invisible and then do the same move route on both the ship event AND the player (make the first one NOT wait for completion but the second one WILL wait for completion), or you have to make the ship event invisible, change the player sprite to be the ship, use a move route on the player, and when they get off, do a Set Event Location to move the ship to where the player is, make it visible again, and change the player's sprite back.
  6.  sorry...

     and yeah, I'm using a vehicle.... though your suggestion actually solves a different problem I've been having in a different area too :p
  7. Okay, so when you're using a vehicle you can set a move route. I think you just need to use the Get On Vehicle command, then do a Set Move Route on the player.