Getting 2 battles from on screen encounters.

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Started by Red-Pill 9 posts View original ↗
  1. Like the title says, i'm getting 2 fights from my on screen encounters. I followed redweavers tutorial for on screen encounters so i'm wondering if i may have screwed up some where.

    Where do you guys think i should look, or have you encountered this before? I can provide screen shots if you want them.
  2. We really can't help you unless you show the encounter (event I'm assuming).
  3. We don't know what "Redweaver's tutorial" is. Show us a screenshot of your event. If it has multiple pages, show us all pages.


    Do you have ANY custom scripts? Please give us a list, and if you only have a few, also include links to their forum threads (or blog posts).
  4. Bloodmorphed said:
    We really can't help you unless you show the encounter (event I'm assuming).
    Yep events.

    Shaz said:
    We don't know what "Redweaver's tutorial" is. Show us a screenshot of your event. If it has multiple pages, show us all pages.

    Do you have ANY custom scripts? Please give us a list, and if you only have a few, also include links to their forum threads (or blog posts).
    No I'm not using any scripts yet. This is my first game.

    Also redweaver is a guy on youtube that has pretty good tutorials.

    2 battles from encounters.jpg

    2 battles from encounters contd.jpg

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    6.jpg
  5. Well, you're getting 2 battles because you're telling it to do 2 battles.


    You need to put your conditional branch for variable <= 100 inside the Else block of the previous conditional branch.
  6. K, I'll try it, but It's not consistent. Sometimes I'll get the 2 battles and sometimes i won't.
  7. Yes, because on one of your events you've got the extra check inside the Else block of the previous conditional branch, and in the other you don't.


    When you play and get 2 battles, hit F9 after the battle is over, and see what the variable is set to. Then look at ALL the events (especially the one you interacted with, if you can easily distinguish it from the others), and follow through the logic of what happens when the variable has that value. Don't just skim because you THINK you know what it's doing (or you know what it SHOULD do) - work through it line by line and don't skip anything.
  8. Shaz said:
    Yes, because on one of your events you've got the extra check inside the Else block of the previous conditional branch, and in the other you don't.

    When you play and get 2 battles, hit F9 after the battle is over, and see what the variable is set to. Then look at ALL the events (especially the one you interacted with, if you can easily distinguish it from the others), and follow through the logic of what happens when the variable has that value. Don't just skim because you THINK you know what it's doing (or you know what it SHOULD do) - work through it line by line and don't skip anything.
    Thank you very much. I apologize for my newb mistake. ;_;
  9. We all make them :)