I feel like this is the dumbest question on earth (especially considering for how long I've used RPG Maker I can't believe I don't even know or can't find the answer) :
- I'd like the name of the enemy a skill is used on to appear in the skill message. The only thing we're told is that adding %1 will write the name of the skill which is dumb cause the message is skill exclusive so you can write a new one per skill. However the enemy can change. If I want to write : John casted lightning on (Bat/Goblin) what the heck to I have to write to get the enemy ID.
Thanks !
Get enemy name in the skill message box
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you can't by default - it needs a plugin that replaces the lines where the message is given as well as the vocabs.
Because you're wrong about the %1 - that is only a placeholder in the formatting string, and what it is replaced with depends on the function that uses the vocab. -
That's rather astonishing that something like that isn't in the soft. Are any of Yanfly engines able to do such things ? Cause I don't think I've read something about to possibility to change the lines of a skill message (let alone change the vocabs). Or any plugin that would help me. Cause unfortunately everytime I try to google something related to this possibility I end up on plugins that are not totally meant for that ^^'
Thanks. -
No - the reason "something like this" isn't in the software is because it's not as simple as it might appear at first glance.
For a programmer it's basic to change it with a script specifically done for it - but it is not easy to handle from the engine/user point of view. Because once the code for the vocab changed, it always has to be used the new way.
Because of that, no, none of the existing scripts changes this. You'll need a plugin, and you need to give a better description on how you plan to handle the effects (like wording the exact vocab). If you want that, you'll better make a new topic in plugin request. -
Okay then. Thanks for your help.
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I am having a similar issue. The ToolTip in "Skills" under "Message" states: "Fixed phrase displayed as a message when using the skill in battle". So it means I can put anything in that message box and as soon as the enemy or actor uses that skill in battle that exact message gets displayed. But that is not happening for me, doesn't matter what I type in that box, when the enemy or actor uses the skill the only thing that gets displayed is the name of the skill. Am I doing something wrong, or is there a plugin that can block that sort of thing? What's the use of the message box then...
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@Ryan111: Please make a new topic as this is not the same.
yes, scripts can change how the message goes - it's a script that reads the database to get those sentences after all.
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