Games with three-tile high sprites

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Started by jetpackgone 9 posts View original ↗
  1. Does anyone know any games with sprites that are three tiles high? I am planning on using three-tile high sprites for my current project and would like to see a game that has done this before. All of the games I've seen have sprites only one or two tiles high.

    Thanks!
  2. Anything that uses the High Fantasy packs would probably qualify.
  3. Even the HF sprites are not a full 3 tiles high, they are (roughly) 2.25 tiles high.  A few of the monsters in XP are 3 tiles high, but I don't know of any other.  If you're going for sprites that big, then you will have to make custom doors at the very least, but probably some other things as well (most obviously furniture) so that everything is in scale.  Again, I don't know of any tiles of that size.
  4. Depends on how one looks at this. Many monster sprites from HF packs are easily 3 tiles or more in height. Some of those monstrosities from Mythos Horror pack are like 9 tiles. So if you have a game centered around monsters from HF packs, then you'll be using a lot of 3+ tiles high sprites.
  5. Thanks for the answers!

    I plan to use only custom graphics, so I won't be using the High Fantasy packs. I'll take a look at them for reference though. I was wondering more about the aesthetics and possible issues that might arise with 3-tile high sprites, which is why I am interested in finding a game that tackles this.
  6. The issue that you're likely to run into is having the starred tiles (the ones meant to be above the player) appearing above the top portion of your character even if the object in question isn't meant to do that. There are scripts, however, that fix this, so you might have to stick one of those into your game.
  7. Matseb2611, right, I realized that in my test game. I'm using parallax maps, so I've got around that issue for now, but thanks!
  8. There was a game for RMXP that had commercial plans I think. Involved a Dragon Knight guy and a girl. The encounter system involved taking steps, which increased an encounter bar. Standing still slowly reset it.

    It used Kaiser template sprites, which are 3 tile high sprites if I remember correctly.

    I'm not sure where I placed the game's demo. Likely on my old, buggy laptop.
  9. That's a pretty cool mechanic! I'll see if I can find the game.

    Thanks for letting me know!