Game_Switch in module

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Started by Roninator2 1 posts View original ↗
  1. old text
    I'm looking to find a way to put $game_switch[n] = true
    in a module section as that is where the information I'm trying to modify is located.
    Specifically Yanfly Item Menu type categories based on conditions. In my case a game switch.

    I also tried to remove the weapon type farther down in the make_command_list type section
    add_command(name, :w_type, true, i)
    remove_command("this armor", :w_type, true, i)
    what is the true part? I tried to make that $game_switches[n] = true but it doesn't work

    Essentially what I need is for the type to only show up when the switch is true.
    I need it to be there for certain conditions and not there for other conditions.

    I figured it out. By making new weapon categories and using an if statement in the make command list part does what I need.