$game_map structure and layout

● ARCHIVED · READ-ONLY
Started by gstv87 1 posts View original ↗
  1. This is more a tech question rather than a help request.
    I've been working with the RGD engine and it has come up that *it* using larger resolutions to 640x480 modifies the viewports used in the map scene.
    That led me to study the map object structure and how it draws it's tile map.... is it meant to loop the tileset even though the option is not set in the editor?
    Any particular reason why the stock engine would build the entire thing looped and then mask out what shouldn't be drawn in the first place?