$game_map.events[My_Variable] not a static event id

● ARCHIVED · READ-ONLY
Started by nihilath 6 posts View original ↗
  1. As the title says, I am looking for a way to pass a dynamic variable to $game_map.events[] so I can use it in a condition with changing event_ids.

    The point is that I have multiple "enemy events" which can be killed if they touch another event which has to be activated by the player. A trap basically. If the player activates the trap event, the event_id is passed to a variable. If the enemy is near the trap (that part already works), it should check, if the event_id of the trap is the activated one, which was passed to the variable earlier.

    This is the code I would use in a conditional branch, on the "enemy event" as a script, but I couldnt find a way to pass a variable:

    $game_map.events[event_id].x - $game_map.events[My_Variable].x + $game_map.events[event_id].y - $game_map.events[My_Variable].y <= 1

    Any idea?

    Hope thats the right place, I am new to the forum...
  2. why don't you use the event variables?


    $game_variables[id] where ID is the number of the general variable - that way you can even use the control variable command to set or check which event is currently triggered.
  3. Andar said:
    why don't you use the event variables?

    $game_variables[id] where ID is the number of the general variable - that way you can even use the control variable command to set or check which event is currently triggered.
    How would I use them in the context of a condition? Because something like this:

    MyEventId = $game_variables[21]

    $game_map.events[MyEventId].x <= 1

    doesnt seem to work in a conditional branch :(
  4. nihilath said:
    How would I use them in the context of a condition? Because something like this:

    MyEventId = $game_variables[21]

    $game_map.events[MyEventId].x <= 1

    doesnt seem to work in a conditional branch :(
    Of course not - you have only a single script line for the conditional branches.That means that

    $game_map.events[$game_variables[21]].x <=1does work in a conditional branch.Edit:

    You need to make sure that the event ID stored in the variable does exist on that specific map however, all maps have their own list of events...
  5. That worked. Thanks! Didnt come to my mind to write the variable definition directly in the event -.-
  6. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.