Hey guys, I have this wierd problem about this Game_Interpreter.
Everytime I use a script call or something this error appears:
when using my simple window script:
Line no.1411 ArguementError
I actually copiedthe script from a video & in the video it worked perfectly.
if I check the 1411 line noting but the Eval(script) is there.
you can even check the video:
RPG Maker VX Ace Tutorials - Scripting E1 (SE04) - My First Window! https://www.youtube.com/watch?v=ljglw8ZE0Zg
Game_Interpreter problem
● ARCHIVED · READ-ONLY
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What script are you trying to call?
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See the video & then you will know. :headshake:
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Sounds to me like it is crashing when it is trying to evaluate the call to the script, not the script itself.
Can you show us your event with the Script call in it?
Also, I thought you were meant to put all new scripts in the section where it has Insert Here, not above it (like it is in the video where they have been placed in the bottom of the Scenes section). -
If you want help, a little basic information would go a long way. People don't necessarily have the time to sit and watch a video to find out the most basic information relating to your query. It takes seconds to read "Script XYZ" - with a link to it so that people can check it and see what the issue might be.
You are suggesting that people have to load up the video, watch it, then hunt around for the script. -
At least show us the script call as you wrote it. There might be a typo or something like that.
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Game_Interpreter error line no. 1411 is script call mistake
Show us the script and the example script call.
I could examine through the script myself without watching the video -
No, we won't.See the video & then you will know. :headshake:
Even if you ignore the reasons the others above stated, there remains the possibility of a typo when you tried to follow a video's instruction.
I know of cases where someone got errors because the video resolution was so bad that the users couldn't see the difference between (), [] and {} in the video and simply used the wrong type of brackets in a specific command.
So you have to show us what you really typed into your project - it will never help to know what the video tutorial asked you to type there, because that can be two different things. -
okay, I will Put everything here.
The first section of the script
Scene_TextWindow
class MyText < Scene_Base
def start
super
@TextWindow = MyWindow.new
end
end
second section
Window_TextWindow
class MyWindow < Window_Base
def intialize
super(0, 0, 128, 96)
refresh
end
def refresh
draw_text(x, y, 80, line_hieght, "Hi :D")
end
end
and the script call
@MyWIndow = MyWindow.new
and sorry I shut downn the computer the whole time till now.
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You made a Typo:
class MyWindow < Window_Base def intializeYou wrote "intialize" but the method should be named "initialize".
The second thing is, that with this scriptcall you will create the window, but you wont do that with a script call.
You want to call the Scene, which creates your window.
SceneManager.call(MyText)should be your Scriptcall. -
I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
Did you copy/paste that, or did you retype it?
The problem with retyping is that you could introduce NEW typos that really AREN'T in your version of the script, or your version of the script could have errors that you DON'T make when retyping here.
Also, it's always good, when posting code, to include code tags around it - makes it much more readable and preserves the formatting.