Game thinks SHIFT is Button 'A' during conditional branch?

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Started by Dymdez 8 posts View original ↗
  1. I setup a conditional branch that shuts off a switch when the button 'A' is pressed. When I started my game and pressed 'A' nothing happened. However, when I accidentally hit the SHIFT key, it triggered the condition. Why does my game think SHIFT is 'A'? How do I get this to work so that when the 'A' button on my keyboard is pressed, the condition is met?

    Thank you!
  2. Check the help file "Playing a Game" in the help. It shows the keyboard equivalents of game keys.
  3. Sarlecc said:
    Check the help file "Playing a Game" in the help. It shows the keyboard equivalents of game keys.
    Alright thank you, is there a way to achieve when the playing is pressing the A key for my conditional branch?

    Edit: nvmd silly me, its X.. haha thanks
  4. Alternatively, you could press the F1 when playing the game and see the 'keyboard' tab.
  5. Or use a keyboard script to lock the keys :D
  6. Yes, I've always found this confusing. The A key is not the A key, the B key is not the B key, and the C key is not the C key.


    Way to make a system easy to understand :)
  7. Yeah, because they made the keyboard keys and their corresponding key symbols in RGSS3 different.


    Would have been easier if they just made descriptive symbols instead like instead of :A, it could have been :dash, :B would be :cancel and :C would be :ok. That is if we're to stick with the limited keys. Else, it should have simply been Keyboard A = :A and so on. :)
  8. These are the letters they assign to game pads.


    Keyboards are probably an after-thought.