Game resolution above 640x480

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Started by Shiro-chan 4 posts View original ↗
  1. Is it possible to make the game resolution in VX Ace above 640x480 without tile-upscaling? I read that it's impossible, but someone I know posted screenshots of a VX Ace game with a resolution clearly higher, so I just want to check. Is it actually possible after all? If so, how?
  2. Its not I'm afraid. There was a short term trial script/dll that broke it, but it was discontinued and removed due to many issues and bugs that could not be resolved.

    Edit: But check the directx implementation thread for ACE. I think that gets around the resolution limit. It's still a beta so bugs will exist but if you can live with that for a while as it is worked on, that might work.
  3. So... it's technically possible, but unreliable? Well alright. And just for the sake of argument, here's a screenshot.

    abctle38.png

    I'm not sure what type of game this is, so I was just curious. But if you say that this is inherently buggy, then I have no use for it. Either way question answered, please close.
  4. Ok, though still keep an eye on the Directx implementation thread as that might someday do what you want. Or you can use MV as well.

    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.