- Engaging story, setting, and characters. These are the most important for me too. If I don't care for those, I won't play the game.
- Well-balanced battles that require some thinking and the use of tactics to be beaten. The battles should rely more on strategy and preparation than pure grinding. They should also vary between each other. If I've figured out how to beat a certain troop, I don't want to keep coming across this troop repeatedly for the remainder of the dungeon. Some more troop variations are nice so that I am forced to come up with some new battle tactics.
- I love me some good boss fights that keep me on my toes, but without being unfair or dragging on for too long.
- A nice visual style that fits to the game's setting and creates immersive atmosphere. I am not a graphics snob, but I like to see some personality in the in-game maps and locations.
- Nice soundtrack. This is one of the most overlooked features in modern triple A games. It's so much nicer to browse around the city or a dungeon or fight battles when you've got a great track to accompany it.
- Some kind of backstory and meaning to each location. If I am traversing some cave or forest, tell me more about them. What makes them so special? Why am I traversing them? Perhaps something happened there in the past? As a player, I want to know it all.
- Reasonable pace. I like it when dungeons take no more than 20-30 minutes to get through, and that I am not forced to partake in trivial tasks in the cities (such as finding useless item X for some npc) in order to progress with the main plot, and that regular battles do not take more than 3-4 turns to be beaten (unless it's one of the rare, harder encounters).
- Puzzles that are intuitive to solve with clear logic, which do not force you to spend an hour being stuck on the same spot, and also puzzles which do not force you to pick up a piece of paper to write stuff. I am playing a game. I don't want to be forced to write stuff down.