Game & Map Screenshots 11

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Started by Celianna 2067 posts Page 96 of 104 View original ↗
  1. @bekahboo, I totally get you on the roofs. Gabled roofs jus' never seem to look good to me when viewed from the side like this... which is why I really prefer either a) a more low-tech approach, like some really primitive 8-bit style or b) adding a front view of the roof to the tileset, so we can actually see the tilt of the roof too. Buuut... if ya don't want to make that effort - and since this yo first game, I don't see why you wud - I got no tricks for you, sorry. :kaocry:

    As for the empty bits, you could still add a little home garden for the lower right house? Always nice to have a bit of salad, herbs, and such near at hand. :kaoluv: Doesn't clash with the fact that the next map gonna be a farm at all, I think! For the lower empty bit, a wood shack sounds nice! Always good to have a shack to dry out wood!

    Aaand... about the colour edits, I think yo dark grass looks good, and if you can spare the effort to darken yo stairs to match, I don't think that's a bad idea at all! Tho, if you go with the lighter grass, then I think yo stairs are good as they are.
  2. Can I get some feedback on this mp? It's supposed to be an entrance/exit to a forest. I dunno at first I felt like it was too empty but now it kinda feels too cluttered? Does it? I'm also not sure if I got the cliffs exactly right. I dunno some feedback and tips to improve would be appreciated.
    Spoiler
    Map046.png
  3. @Ceres-Eris, looks sweet! :kaoluv: I think ya good on clutter, everything looks jus' nicely filled out to me! And yeah, the cliffs you have on the right do look a bit wonky in terms of height...

    Also, I'd do away with them green blocks on the bottom. I know they supposed to be the entrance to the forest, but they just, well, look out of place. :kaoswt: Mebbe just put some individual trees there?
  4. @Ceres-Eris, first of all, make sure that height is consistent across the map -- every ground tile should be at a known height above the lowest level. For instance, from the yellow flower at middle right of the map, I could step right and climb up three tiles to get to the top level, or I could go straight up two 3-tall cliffs, therefore a total of six tiles, to get to the top-right corner, which is implied to be at the same height.

    Just to the left of the same yellow flower, the slope up to the next height has too little depth. If you imagine looking at that slope from the side, it would be extremely steep!
  5. And here's mine - Rainweaver village (terrain itself is ready, when I finish eventing previous maps I'll add NPC's)

    Spoiler
    2021-12-12 18_16_59-Spellzone - demo (ver 1.1H).jpg
  6. @Soulrender, I like this little village a lot! Can you make it so there's glowing light in the windows too? :kaoluv: Or this is more like a gloomy village?
  7. @alice_gristle
    It's a gloomy village, inside the buildings there will be that feature like you said (as in all interiors I already have made for my game) :)
  8. Half-sunken ruins, mist-shrouded pathways, rumors of a secret rebel hideout...

    Untitled-1.png

    I still need to find a good english translation for this place. In the German version it's called "Silberschwadensee" which along the lines of "Silver Swath Lake" but I don't really like the sound of that :distrust:
  9. @Dust that's a really good map, and I think I got few options (but please note, that translation doesn't have to be exact word-to-word) so my options for you are:
    - Lake Of Silver
    - Silver Lake
    - Moonlight Lake (light of moon sometimes seems like silver)
    - Lake Of Silver Glow
    - Pond Of Shimmering Silver.
  10. @Dust Maybe "Silver Mist Lake"?
  11. Needed a break from working on classes. The very basics of all 12 classes are done, but lots of fine tuning and bug testing now. Decided to make a title screen today to break the monotony. Took quite a while to find lots of images to photoshop together that were free to use for commercial use. The background is a composite of 8 different images spliced together and edited. I hope the vibe doesn't come off too much as you are in space, but rather in a strange world.
  12. @KawaiiKid, looks cool! I like the colour scheme, really calming somehow. :wub Any chance you can get rid of the big floating stone tho? I feel it's kinda hogging up the space and bein' like YO I'M A BIG FLOATING STONE, WHADDUP. Mebbe try the whole thing without the stone? Ooor... make it smaller? Put it in a corner? Otherwise really nice, sweetie!:kaoluv:

    EDIT: Not getting space vibes at all either, so you got that down!
  13. KawaiiKid said:
    Decided to make a title screen today to break the monotony. Took quite a while to find lots of images to photoshop together that were free to use for commercial use. The background is a composite of 8 different images spliced together and edited. I hope the vibe doesn't come off too much as you are in space, but rather in a strange world.
    Nice work!

    The particles are strangely aligned. Is it possible to vary the speed with which they rise from the bottom of the screen? That would look a bit more natural.
    alice_gristle said:
    Any chance you can get rid of the big floating stone tho?
    The stone seems important. I assume it is important.
    alice_gristle said:
    Ooor... make it smaller?
    I agree. Maybe 50% of its current size?
  14. ericv00 said:
    Nice work!

    The particles are strangely aligned. Is it possible to vary the speed with which they rise from the bottom of the screen? That would look a bit more natural.

    The stone seems important. I assume it is important.

    I agree. Maybe 50% of its current size?
    alice_gristle said:
    @KawaiiKid, looks cool! I like the colour scheme, really calming somehow. :wub Any chance you can get rid of the big floating stone tho? I feel it's kinda hogging up the space and bein' like YO I'M A BIG FLOATING STONE, WHADDUP. Mebbe try the whole thing without the stone? Ooor... make it smaller? Put it in a corner? Otherwise really nice, sweetie!:kaoluv:

    EDIT: Not getting space vibes at all either, so you got that down!
    Thanks for the input guys. I made the crystal smaller, and I think it does look better as well.
  15. KawaiiKid said:
    Thanks for the input guys. I made the crystal smaller, and I think it does look better as well.


    Maybe have the particles less uniformly appear? Seems odd to have them all come out in rows like that.
  16. I've finally figured out how to do lighting overlays! Here's a sneak peek.

    Screenshot (108).png
  17. The thing with lighting you have to take into consideration is shadows. Unless you are doing the entire map in parallax and adding your own shadows it will always look "off" with just a lighting effect. The lights in your game look good, but as they are bright blue, the entire room should have a soft blue overlay. Also, these lights would be affecting all the shadows in the game. Without adding shadows to them, I'd suggest greatly lowering the opacity of lights except right next to the bulbs. This way you can still have the effect, but the lack of shadows won't be as jarring.
    Ninjakillzu said:
    I've finally figured out how to do lighting overlays! Here's a sneak peek.

    View attachment 210432
  18. Knight of the Celestial - Early Dungeon Gameplay - RPG Maker MV First Person Shooter


  19. It's amazing how many hours it can take to just create and edit a few different doorways. And I still feel like they are incomplete, but I have to move on. Maybe I'll come back to them later.
    screenshot9.jpg

    How did that rock in the center one get so bright without me noticing?!