@Ninjakillzu I really love your assets. Well done in the mapping!
Game & Map Screenshots 11
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Reworked my battle UI! It now shows all primary stats as well as Lv/XP below unit graphic. The only thing missing now is elemental rates, which I'm not sure how to fit all that into it tho...
Being able to see each units' XP & stats is so helpful! Now I don't have to typeconsole.log(BattleManagerTBS.activeBattler().atk);every time rofl. -
That is fantastic!Reworked my battle UI! It now shows all primary stats as well as Lv/XP below unit graphic. The only thing missing now is elemental rates, which I'm not sure how to fit all that into it tho...
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Being able to see each units' XP & stats is so helpful! Now I don't have to typeconsole.log(BattleManagerTBS.activeBattler().atk);every time rofl. -
I guess you could count this as a Screenshot Saturday post?
Anyway, I'm just gonna drop a few of my Tweets I've posted on my game, Cheeze Quest:
The initial announcement:
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The most recent update on damage values:
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Showing off a bonus of window skins thanks to SRDude's plugin:
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I also have direct plans for several chapters of the game, a full party's worth of members (3), and a full plot, along with battle system ideas, including the weapon system I posted on here and on Reddit about, and a Paper Mario TTYD based blocking system that I'm still trying to get resources for. I have looked into SRDude's obsolete Active Defense plugin systems, but they seem more in tune with Mario & Luigi style dodgin
I would also like to mention that, while I do plan on making the sprites a little cleaner for the final product, that's about the art style I'm shooting for: flat colors with black outlines. I guess you could compare it to TerminalMontage's Something About series's style, just with some key differences.
I've mostly just been trying to get the more functional stuff into place as of now, but it's been fun so far! A little project, just meant to be a sorta play on an existing project, that's blown into that, but more! I'll try to keep posting updates about it, but that will probably mostly be on my Twitter.
Hopefully I haven't gone on too long about this, and I hope you're having a great day! -
@luigiman0640 We have a thread for showing off screenshots, so I moved it there.
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Oh, I didn't know. Thanks!@luigiman0640 We have a thread for showing off screenshots, so I moved it there.
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Here's another preview of my games development showing the Temporal Spelltome, and a few of the many traps i am working on!
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Oh, this game looks fun,
how do you know where you are aiming? -
Thanks glad you think so!Oh, this game looks fun,
how do you know where you are aiming?
The aiming auto locks onto the closest target in a 90 degree cone of the player facing, i plan on adding aiming retciles that change based on the current weapins ammo load out to better present the aiming arc. :) -
Altar of Sacrifice
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I'm using a 3D program for my maps and sprites, putting them as paralaxes, and using Yanfly's regions restrictions for passability. I'm just trying to figure out the best angles to render my map images. If it's too much of an angle, then the perspective doesn't work with RPG Maker (being 2D and all).
The third screenshot is the player's view when he turns left in the second screenshot. I want to keep the front view battles, but want to figure out a way of animating the enemies. -
@Lycanimuss, wow honey, yo map looks really good! Often stuff that smells like grimdark makes me throw up a little, but yo map jus' feels ancient and, umm, homely I guess, in a weird way? Nice job sweetie! :kaoluv:
All I got in the way of critique is mebbe make the dais at the top of the map smaller - or make the crypt bigger? The size difference botherin' me a little! :kaoswt::biggrin: -
I haven't posted anything in here since forever, so here's the redone Mountain Village Longhouse. I completed this a month or two ago, but since @Lucidia is showing off their maps made with the Ancient Dungeon tileset in their profile posts, two can play at that game. (Ignore the double main characters, this screenshot is 2 spliced together)
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@cthulhusquid, looks real cozy, honey! :wub Makes me wanna come in from the cold and huddle by the fire, mebbe drink some spiced wine with the chief's men-at-arms. :biggrin:
The only thing really botherin' me is the solid blocks of wall at the top and the left, 'cuz you don't really build a log-house like that... but I guess I can overlook it, becauuuse... JRPG mapping conventions. :biggrin: Still, if you can make it so the walls are no thicker than one tile everywhere, that'd be sweet! -
Thanks for the feedback, that's the vibe I was going for! I made those parts thicker because I couldn't think of what to put in those spaces, but I'll try to think of something.@cthulhusquid, looks real cozy, honey! :wub Makes me wanna come in from the cold and huddle by the fire, mebbe drink some spiced wine with the chief's men-at-arms. :biggrin:
The only thing really botherin' me is the solid blocks of wall at the top and the left, 'cuz you don't really build a log-house like that... but I guess I can overlook it, becauuuse... JRPG mapping conventions. :biggrin: Still, if you can make it so the walls are no thicker than one tile everywhere, that'd be sweet! -
I guess in the room with the stairs, you could jus' put more things like arrows and boxes and stuff? Storing things always important, a wealthy house like this gonna need a lot of things. :biggrin:Thanks for the feedback, that's the vibe I was going for! I made those parts thicker because I couldn't think of what to put in those spaces, but I'll try to think of something.
As for the part at the top, umm, you could make that into two separate walls with a narrow space in between, but I admit that gonna look a bit awkward... but mebbe if you just enlarged that room with the fur on the floor, that'd do? But then you'd hafta think what to put in the empty space again. Maybe more boxes? :biggrin: Or firewood. A house like this gonna need a lot of firewood! -
How's it now? I moved the tanning room where the stairs used to be, made the bedrooms up top slightly bigger, moved the stairs down to the right, and added a small fireplace for the guards. I also fixed some of the light sources as they were using torches instead of candles.I guess in the room with the stairs, you could jus' put more things like arrows and boxes and stuff? Storing things always important, a wealthy house like this gonna need a lot of things. :biggrin:
As for the part at the top, umm, you could make that into two separate walls with a narrow space in between, but I admit that gonna look a bit awkward... but mebbe if you just enlarged that room with the fur on the floor, that'd do? But then you'd hafta think what to put in the empty space again. Maybe more boxes? :biggrin: Or firewood. A house like this gonna need a lot of firewood!
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I got no more complaints! Good job, honey! :kaoluv: Oh, did I mention how especially cozy that room in the top right looks? 'Cuz it looks especially cozy!
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So a while ago I wanted to make a parody of Pokemon Red/Blue but the kicker is that it was a parody of the beta version of Pokemon back when it was known as CapuMon or Capsule Monsters and this is reflected in how there is an extra town and how the Indigo League building is portrayed. This map is unfinished but the general layout has been finished so you can see where there are routes and where there is towns.
RPG Maker MZ RTP Beta Kanto
A Thing to know is that due to the 255x255 map size limit Cerulean City and the route above it has been condensed and Bill's House isn't present due to being at the top corner.
The game that was supposed to use this map never materialized any further than this map and only exists as a map to test a dynamic music switching system using switches to swap between town and route music.