Game & Map Screenshots 11

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Started by Celianna 2067 posts Page 9 of 104 View original ↗
  1. I made a small city map that only appears in game for this brief cutscene (you can't move around it) so it isn't large at all, just what appears on screen. It looks weird to me though
    (I am using Modern Day Tiles DLC)
    City In Editor
    upload_2019-9-8_13-15-27.png
    City in Game
    upload_2019-9-8_13-14-57.png

    Also for the same game I wanted an entrance to a mansion that looks like a garden.
    Garden In Editor
    upload_2019-9-8_13-18-37.png
    Garden In Game
    upload_2019-9-8_13-20-54.png
    Again this one only appears for a brief cutscene though I might make it possible to walk around it freely later.
    Feedback?
  2. @Nightblade50
    What is that gray surface they're standing on outside the town? Is it pavement? It seems like the trees in the city should be either against the edge of the pavement, or else you should be able to walk all the way around them. Right now it looks like you'd have to step off the curb to get around the tree at one corner. I'd move the two bottom trees up a tile and that big one at the top I'd move down a square so the base is hidden behind the house. I think that layering would make it feel more 3D. Also maybe scooch that tree over to the left so there's room for people to walk between it and the house? Just my opinion! ^_^
  3. @xoferew Thanks. The gray surface is concrete
  4. Lycanimuss said:
    Hello guys!

    Two new maps I made for a project I am working! I appreciate the feedback!
    (Game in portuguese atm, but we are already working in an english version)



    Beautifully done cave!!
  5. A magical Lake. But where is the Yandere?:kaoswt:

  6. WIP tileset for winter in my game. >w<
    uPZXCxt.png
  7. When a debug room gets out of hand and begins to take on a life of its own ...

  8. beliziam said:
    Currently only on the jpn rpgmaker store:
    http://store.tkool.jp/a/rpg-maker-mv-tileset/fsm-castle-and-town-tiles-jp

    I bought it there. International release will come at a later date because of translation stuff.

    Dear forum admins, do we know if this latest DLC of FSM is to be translated then released on the English RPGM website one day, or not?
    The FSM DLC has been great ressource packs for MV, I guess I won't be the only one interested in getting it as soon as translated.

    Thanks!
  9. @Selhan This thread is for posting screenshots etc for feedback on work created by Members. It is not for discussing whether or not particular dlc will be released. Please do not hijack a thread to ask an unrelated question.

    Check out the Product Discussion and Support section, as I'm fairly sure this has been asked recently.
  10. Trying out a different style with my forest dungeon.
    Co7sjbs.jpg
  11. @Nicke man, love all your maps bro! makes me want do some dark forest dungeons myself!

    Best start running when these guys start coming at you! Part of a scene in my intro.
    Capture.PNG
  12. @Nicke what was the different?
  13. BlueMage said:
    @Nicke what was the different?
    The outer part of the map was black before. I added the green tiles and more trees in order to make it more forest like.
  14. Erith River. Manage to pull this off with with just a tileset as a picture and parallax.

    Erith River
    ErithRiver.PNG
  15. @SoSick. My looks so good I hope the rest of the game in all aspect compares to that intro ^^
  16. @DJK1NG_Gaming There is something odd about that bridge which I am having trouble identifying. Maybe it's the angle - it looks like you've rotated the tiles slightly and then just placed it down, but that slightly knocks the perspective out. It doesn't look like it's resting on the ground, but floating slightly above it.
  17. So what has been accomplished until now? No maps again ... Hey, don't look at me like that!

    I finally managed to insert the faces and I tested most of them.

    screen_2.png

    On the second screen you can see how the whole thing finally looks inside a messagebox. Of course, everything is displayed on a beautiful testmap that couldn't be any more aesthetic. I'm quite satisfied with the result. You can see the GUI for the day- and night-system on the top right. Thanks to Boros, I now have a counter that shows the number of elapsed days as well. In short, this is an animated clock that displays the different stages of the day. Time only passes when the player moves.

    unbenannt.png
  18. Kes said:
    @DJK1NG_Gaming There is something odd about that bridge which I am having trouble identifying. Maybe it's the angle - it looks like you've rotated the tiles slightly and then just placed it down, but that slightly knocks the perspective out. It doesn't look like it's resting on the ground, but floating slightly above it.

    It is indeed what you say. The bridge angle is off. I can always go back and fix it or remove it and add some rocks. I tried to have it curve but couldn't so I left it as it is. I might fix it or change it later.
  19. @Lorenze I love the shooting stars!
  20. Touchups on the victory screen. Not done yet, but coming along nicely!