@cthulhusquid
I can't see the bigger images on imgur, but from a distant glance, I would either make the floor or the wall less busy. Each on its own is okay, but together it is very overwhelming.
You could use some pottet plants and paintings on your floors.
Game & Map Screenshots 11
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@cthulhusquid I also can't see the bigger images on imgur, so it's hard to be sure about my comments, but here goes.
You seem to have wall lights which light up the bit of wall next to them, but they don't appear to throw any light onto the floor. There is, therefore, no lighting contrast which adds to the somewhat boring appearance of the upper floor in particular. I second the suggestion of potted plants and paintings - but paintings only on a less busy wall.
Again on the upper floor - those doors don't appear to match with the architectural style and choice of wall/floor. I can understand elevator doors looking metallic, but not the room doors. Seems more suited to an office or warehouse. -
Firefox seems to be having issues with Imgur at the moment, I would use another browser to look at them. I can add some paintings, pretty much most plants would be dead since it's a post-apocalyptic desert environment.@cthulhusquid
I can't see the bigger images on imgur, but from a distant glance, I would either make the floor or the wall less busy. Each on its own is okay, but together it is very overwhelming.
You could use some pottet plants and paintings on your floors. -
I have the same issue on Chrome.Firefox seems to be having issues with Imgur at the moment, I would use another browser to look at them. I can add some paintings, pretty much most plants would be dead since it's a post-apocalyptic desert environment.
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The issue seemed to start a day or so ago for me. No idea what's causing it.
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Been working on some custom action sequencing for my game's final battle. I think it's coming along well, but I'd like some eyes that aren't mine to judge how it looks. The only thing I think could use work tho is the speed of the sequences, it seems like they could be a bit fast and confusing to someone who hasn't created them and seen them over and over.
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Messing around with lighting and taking some screen shots. Have this one. -
View attachment 160170
Messing around with lighting and taking some screen shots. Have this one.
Really cool, how did you make this effect, Photoshop? -
Really cool, how did you make this effect, Photoshop?
Community lighting. What I did do though was use paint or some other paint program to change colors around of the lights and then get the color data from the shifted colors. So I have 'emergency' lights now. -
Some shots from a luxury clothing store, Giovada. You will be able to buy bespoke armored suits and luxury clothing to increase your style. I'm not completely finished with this yet.
I did custom make a few of these clothes! :kaophew: (the bottom two in the middle of the first floor) I also edited the shadows at the base of the clothing stands and changed the coloring of the hangers.
The first floor.
The second floor.
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@GMDev997
I think it looks ok. I don't like how they glide around, would it be possible to add a walking animation? I think it would make it look better. Also for the fakeout, I think it might be more realistic if it was more of a hop backwards. If it was meant to be a quick dodge, it would be a short hop, this is how it is in combat sports. I think in general it's hard to follow what's going on so it might be a little too fast.
@Ninjakillzu
I like it, the clothes look good, but why the tint? I also don't like the walls. They look metal and I think that would be a strange interior wall for a luxury clothing store like this. I think maybe you should experiment with some different walls. -
I can change the walls. (I just realized you were talking about the interior part for the wall and not the wall itself)@Ninjakillzu
I like it, the clothes look good, but why the tint? I also don't like the walls. They look metal and I think that would be a strange interior wall for a luxury clothing store like this. I think maybe you should experiment with some different walls.
As for the tint, it's a stylized look I'm going for. All of the building interiors have an orange tint. I got inspired by the warm interior lighting in Blade Runner 2049.
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@grimf Better?
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It looks pretty dim and more brownish to me. It currently kinda looks like that effect people use sometimes to make something look like it's in the past. Also, the orange tint wouldn't just come from nothing either, it would be from a light source like a window for example that leads outside, where there's orange things reflecting orange light, or maybe orange furniture inside reflecting orange light. I think there should be windows as well, or some kind of wall decorations. I think the repetetive rectangle pattern looks kind of weird. No I wouldn't use the dressing room walls. I'm not really sure what you're going for so it's hard to say what to use.
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I liked the colors that you used, and the way the store is... No complains :)
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@gabrieldiastche You say that this is a store which sells luxury goods, but I don't see anything which says "luxury" to me. It all looks a bit utilitarian. Until I read your desciption I thought this was just an ordinary clothes store.
A luxury place would have somewhere comfortable to sit on while your partner browses. There might be a small table nearby with complementary chocolates/candies. There certainly would not be lots of empty clothes hangers, which make it look like somewhere at the end of a Sales day when most stuff has already been sold. (No need for lots of extra clothes, space out what you have as well.) A luxury store wants to give the feeling of comfort, of being slightly pampered, it wants you to linger a bit so that the walking assistant (I don't see one, only the one at the cash desk) has a better chance to tempt you into buying something extra. In other words, there needs to be at least a hint of self-indulgence. -
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@Zquence you have neither windows nor artificial lights. Where does the lighting come from?
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@Kes, I must be too tired at the moment... I for some reason thought the whole map was in pure daylight... Will redo it later! Thanks! :kaoswt:
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@Zquence It might indeed be daylight, but that daylight has to get inside the building somehow, it can't come through the roof.