@SOC There's an awful lot of wasted space there which you then have to fill up with odd bits and pieces - I mean, seriously, who keeps barrels and crates in living spaces? You could reduce the overall size quite a bit without losing anything.
Something that I think would help a lot would be if you re-arranged your tile set so that things like beds, sinks, cupboards were half a tile down. That way they would sit comfortably next to walls instead of away from them.
Game & Map Screenshots 11
● ARCHIVED · READ-ONLY
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This is an old house I made, don't have it anymore because story changes, but I might as well post it here.Spoiler
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@beliziam Diagonal walls throw a shadow, straight ones don't. I think it should be both or neither.
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Before and After my graphical changes!
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@Kneeshaw IIIIIII love it ^^~! :kaoluv:
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Just two little map screenshots for right now. :) This is just part of a little farming town, during a thunderstorm. It doesn't show a whole lot, because I'm still working on certain areas of this town.
And here's a house interior. It's just an NPC's house, but interior mapping is fun ^.^ Edited because I did not notice I accidentally put half of a window where I did not want it.
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@Endellion A couple things that come to mind:
I'd shorten the carpet to avoid the non-rectangular shape.
Also, the two windows right around the entrance don't make sense, since there is a thick wall behind them. -
@cabfe You're right, I think it looks much better not trying something like putting the windows on the entrance. :) I wanted to see if it would look more interesting that way on a few houses-- and no, it does not. ^.^
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It's been a while since I did anything meaningful in RM, but this Valentine event on rmn has got me working~
I'm like a proud parent with this atm so figure, eh, show it off~ -
@Kneeshaw The new colors of the lighting is much more pleasing to the eye! Lovely changes. It is, however, quite difficult to read the text in the name box now.
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Hiya everybody! I was able to purchase RPG Maker MV for Christmas, and I had been hard at work finally building something concrete! Could I get some feedback on my first map?
I tried to make this map as close to a pure "Earth" feel as I could with various features. Any feedback would be awesome! -
@Raynar That's a really solid map! Much better than my first world map. Or fifth. I really like how you used the darker green to mark paths, but you might want to add some of the dirt or stone paths on top of that, at least around the more populated areas. The way the river just ends around the mountains looks a little odd too. You might try putting mountains on top of the ends, to disguise it a little. The mountainous area is also a little square, but I don't mind that as much. You could make it a little more circular, but that's really up to you.The way that all of the forests are top of the lighter ground is a little odd too, unless they're all enter-able. As a player, I'd probably assume that any area on top of the lighter ground is a place I'll visit, and every area that isn't, I won't. So if they're not all areas that you could visit, you might put the unvisitable ones on top of the darker ground instead.
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@Windyhouser Thank you for your feedback!
but you might want to add some of the dirt or stone paths on top of that, at least around the more populated areas.
That's a good idea! I like that~
The way the river just ends around the mountains looks a little odd too. You might try putting mountains on top of the ends, to disguise it a little. The mountainous area is also a little square, but I don't mind that as much. You could make it a little more circular, but that's really up to you.
That mountainous area was mostly a rough sketch for where I wanted a important aspect of my story to be so I definitely agree that I could smooth it off to make it look more natural. With the river's part, I actually went a little realistic with it how some rivers start from a mountainous region if that makes any sense?
The way that all of the forests are top of the lighter ground is a little odd too, unless they're all enter-able. As a player, I'd probably assume that any area on top of the lighter ground is a place I'll visit, and every area that isn't, I won't. So if they're not all areas that you could visit, you might put the unvisitable ones on top of the darker ground instead.
I actually hoped it would match the darker grass but when it didn't and had the lighter grass underneath, I actually didn't know how to change that if it was even possible. The other forest tile did the same thing, preferring the lighter grass when I placed it. -
@Raynar The river thing definitely makes sense! It's more a fault of the tileset, with how it ends so abruptly. If you're smoothing that area out anyway, that might make it a little less noticeable. :)
If you used right-click to copy the forest tiles, that's the culprit. Right-clicking copies every tile, including the ground, but if you place the darker grass from the sidebar, then place the trees straight out of the sidebar on top of that, it shouldn't mess it up like that. -
If you used right-click to copy the forest tiles, that's the culprit. Right-clicking copies every tile, including the ground, but if you place the darker grass from the sidebar, then place the trees straight out of the sidebar on top of that, it shouldn't mess it up like that.
I had just selected the Forest tile from the side bar. No right click involved and I ensured I was clicking onto the darker grass but it still had the lighter outline. -
Huh. Yeah, I just checked. Sorry, I was wrong about that. It's pretty annoying that it doesn't work. It's a really nice map, regardless.
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@Raynar If your forest tile is on the right hand side of the A2 tile set, with no background underneath it, then it should tile straight on top of whatever ground tile you have without changing it.
EDIT
I just tried it out in MV, in case my comment only applied to VX Ace, which is what I use, and it still works the way I said. Here is what I did. Sorry it's a bit blurred, I used the snip tool rather than a proper screen shot.
As you can see, the trees have mapped onto both ground tiles without changing either. -
I've now updated my map and I think I might keep it as it is for the most part! Here's the updated map!
I've added a river at the top of the little mountain range in the middle of the island's core, but it cut off the land and turned a sliced segment into a island, almost. So I decided to liven it up by adding a village to the grassy mountains! I've also spruced up a little bit near the blue castle at the bottom. Finally, I addressed the issue that I had with the forest tiles and combined a suggestion I got, and decided to have all the grass be the same, with those dirt paths marking the roads.
I'd love some feedback on this map! It's my first attempt at a Nation Island. (To which I have three more to make.) -
Here's a nice little map I've been working on for my RTP-only game, The Cube Trail. It's supposed to be based on H.P. Lovecraft's Innsmouth, and has a corresponding quest in order to escape.