@Kes Looks very nice!! I especially love the way the arched doorways tie into the walls: it looks intricate and beautiful without being overkill.
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This is my first time posting one of my own maps, since I'm pretty new to RPG Maker and this site as well, but this is the first map in my game. I've made a lot more maps since making this first one, and I think I've improved quite a bit in the newer ones, but this first one is still the one I love the most.
What do you guys think?
Game & Map Screenshots 11
● ARCHIVED · READ-ONLY
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@Starbird_Resources and @fop Thank you for your kind words.
@fop This is an interesting map, but I wonder if perhaps the flowers are a tad too animated? They are a little bit distracting. To have that much movement I would have expected a stronger wind, in which case the footsteps would not sound so distinctly above them. I think it's a question of slightly scaling back the animation, not doing away with it, and fractionally increasing the volume of the wind and/or reducing the volume of the footsteps. -
Working on menu scene:

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@Kes Looks nice :) May I ask where I can get my hands on that tileset? :)
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my goodness that looks sharp! really nice composition and looks like a pretty intuitive layout too. very nice! can you post the equip screen? curious how that looks too...Working on menu scene:
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@Sunjean It is a paid for set, which you can get here. However, a lot of what you see in that video was made by me, e.g. the sideways stairs, the doorframes, and everything else has been fairly heavily edited. In addition, I suspect that a lot of objects were created in a larger size and then reduced - but without cleaning up the inevitable fuzzy pixels around the edges. That is a lot of detailed work to make good, so I suggest you don't spend your money unless you really want that set.
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@Kes Thank you for info. Sounds like it has its hassles to get it looking like yours. Gone hold for now. Thank you again :)
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@Starbird_Resources Will show it when i am done with it
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Hi! I'm trying to create a game using 90% RTP while keeping it visually appealing.
This is part of a desert-oasis town that's central to my game.
Any thoughts to improve? -
Hi! I'm trying to create a game using 90% RTP while keeping it visually appealing.
This is part of a desert-oasis town that's central to my game.
Any thoughts to improve?
Most Oases tend to have some plant life along the edge of the water, some tiny green plants along some edges might help. Pathways that people walk a lot on might have some discoloration compared to the surrounding sand (near doorways if you don't want to put too many paths).
So decided to rework Rivertown... again. Still need to fix some things and add river/fishing related stuff but pretty pleased with where it's at.
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@Marquise* Thank you for the complement.
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First concept map of my starting snow town.
Credits to Maru & whtdragon for their snowy tile edits. :)

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@Stiltzkin I like the overall feel of the map, with things being close together, but I do have a couple of queries.
I think you have too many trees. Take the top left corner, for example. There are 5 trees packed into a very small space, with another 4 trees in front of the central house and then a tenth house on the right. Perhaps take out 3 from the left and 2 from the middle?
The main thing, though, is that no matter what I do, I cannot make sense of the roofs of the central section. Everything from the vertical section immediately to the right of the group of trees over to the dark grey vertical section on the right just seems bizarre. -
Working on mapping the Lord of the Rings world in RM VX Ace
Definitely not done yet, but more to come :)

The general shape and the mountains are there. Mordor is finished, as is Mirkwood. I've been working along the route taken in The Hobbit first (as you can see, the Shire is done; Bree is there, and so is Rivendell. :) -
@Stiltzkin I like the overall feel of the map, with things being close together, but I do have a couple of queries.
I think you have too many trees. Take the top left corner, for example. There are 5 trees packed into a very small space, with another 4 trees in front of the central house and then a tenth house on the right. Perhaps take out 3 from the left and 2 from the middle?
The main thing, though, is that no matter what I do, I cannot make sense of the roofs of the central section. Everything from the vertical section immediately to the right of the group of trees over to the dark grey vertical section on the right just seems bizarre.
Point taken on the trees. I just noticed the roofs and it seems like it's a visual bug where it looks alright on the editor but messed up during test play.
I've fixed it since. Thanks for the spot.
@Nightblade50 Awesome, but imagine the nightmare of filling it in! :kaoswt2:

Been working on this interior concept map. (this is a guild house sort of)
Chose to get rid of the border walls and floors for a cleaner and open look. Is that too weird? -
I started getting the RPG Maker itch again and decided to resurrect an idea I had earlier this year. Hopefully I stick with it this time and hope this screen shot isn't too dark.

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For the release announcement of Numina I've worked on two screens which feature very different environments:
I've almost worked a decade on this project and this cloudy parallax sky was from one of the earlier versions I've released a few years back. It's been very fun to get back to it and updating it with particle effects (some cloud overlay and the contrails) and glistening sun-overlays.
This also is a map from an earlier release and it actually featured a totally different scene. Sort of an after-credits cliffhanger. But I love the moodiness of a winter wonderland with snow falling. Again, it was very fun to come back to the map, thinking about what works and what could be improved. In this case I also added particles (falling snow) and worked with a lot more details for the grass and plants.
I encourage you to salvage maps from unreleased or earlier versions of your projects! It can be a fun experience if you analyze your work and try to improve it with your current knowledge. And it also feels good to not let previous efforts go to waste. -
Hello :kaohi:
uhm. I made a map... I have no idea what I'm doing. Creating maps is something I need to learn from scratch so I'm having my difficulties with composition and light and would be grateful for any feedback. This particular map is the starting map of my current project.
busstop image
busstop gif
resources and pluginsmaker mv
visustella modern city
fsm woods and caves
khas ultra lighting
galv mv layers
yanfly core
quasi abs