@Frostorm The way I've done it is actually just using the waterfall tiles in the map editor because I found other ways like animated parallax layers or animations led to just a ton of lag.
And thank you! She is the only party member that I've drawn clothes for so far, so she gets to be test party leader lol
Game & Map Screenshots 11
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I think ya good, there's rain, waterfall, and mist from the waterfall. More 'n enough, I think? Buuut, if ya still want more... how about you try 'n animate a kind of, umm, droop-and-bob motion for some flowers? :kaoswt2: Like when the rainwater loads up a flower or a leaf, and they droop, then tip over and spit the water out, springing up again?I need to find another way to incorporate more movement into the map.
I... guess that's gonna be tons more work than a simple 1-2-3-2 animation tho... :kaoswt: -
@fop @Frostorm @alice_gristle This is lovely. I like the girly character and the entire scenery here. Though about the water areas, I wondered if it could less static and perhaps the density of the raindrops could be a bit more, I'm not sure... but altered a bit?
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Beautiful! I hope you can finish that project. Even this single image has an eerie vibe!Hi guys, I really liked what Lycanimuss did with the grass in his Altar of Sacrifice in page 95, and the title screen made by KawaiiKid in page 97. Great work!
So after I started using parallax mapping I can't see other default maps like I used to.
I'd like to hear from you guys about this map. It's a part of a cave with some stalagmites and stalactites that I'm making for my project. The cave also has some accumulated sand that I distribute in the corners of the map.
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Was watching some Dragonball stuff and decided to recreate the Kaio-Ken in MV, lol. :guffaw:
I figured it should have an increasing TP drain per turn effect, but for HP I just kept it at a flat -5%. What do you guys think? Kaio-Ken x20 would be insane, I mean x2 is already pretty damn strong. I was also thinking about adding a 10% "Remove by Damage" chance but wasn't sure in the end. Too bad MV's trait interface only lets a Parameter go up to 1000%, which would be Kaio-Ken x10. Of course, we could just modify ATK directly in the note box instead. Also, maybe it should also increase damage dealt to the user?
Edit: Forgot to explain the TP stuff a bit better... It's quite simple; on the 1st turn, the user will lose -10TP, on the 2nd turn it'll be -20TP, on the 3rd turn -30TP, and so on until the user can no longer sustain the Kaio-Ken effect.
Kaio-Kenx20!!x2!
JavaScript:<Custom Apply Effect> user._kaioKen = 1; user.setStateCounter(275, 1); </Custom Apply Effect> <Custom Turn Start Effect> if (user.tp < user._kaioKen*10) user.removeState(275); </Custom Turn Start Effect> <Custom Regenerate Effect> user._kaioKen += 1; user.addStateCounter(275, 1); user.gainTp(-10*user._kaioKen); </Custom Regenerate Effect> <Custom Leave Effect> user.removeStateCounter(275); delete user._kaioKen; </Custom Leave Effect> -
Sounds cool. Increasing damage dealt seem to work too. :)I figured it should have an increasing TP drain per turn effect, but for HP I just kept it at a flat -5%. What do you guys think? Kaio-Ken x20 would be insane, I mean x2 is already pretty damn strong.
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Something seems fishy about this place...
This is the Goldfish Club. It's owned by New Avalon's most powerful Yakuza family, the Four Dragons. Inside, there's an entrance to the Saikhon district's underground black market. Even though it can be dangerous (mainly to those in bad relations with the Yakuza), this place is often visited by celebrities.
This map is a work in progress, so the final look may change.
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Interesting. Your map seems fitting the theme well.This is the Goldfish Club. It's owned by New Avalon's most powerful Yakuza family, the Four Dragons. Inside, there's an entrance to the Saikhon district's underground black market. Even though it can be dangerous (mainly to those in bad relations with the Yakuza), this place is often visited by celebrities.
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@TheFlerffyBurr
The maps look very green and lively! And I like the bedroom, it has character.
A few things: I see you are using PandaMaru's trees. It makes it look like the 4th map comes from a completely different game. If you start using one particular style of trees, I would advise you to stick with it throughout the game. If you think, your houses are too small compared to the trees, add a first floor. Or use pitched roofs (I made some, see MV link in my signature).
If you want some more tree variations that work with, I made some that work okay with PandaMaru's trees (MV thread link in my signature). You could also recolor her trees, to have some more variations. Like this:
Screenshot
And in your first map, your cliffs could do with some lower levels, too. Take a look at Avery's tutorial here:
Tips and Tricks: Mapping Cliffs | The Official RPG Maker Blog -
Thanks for all the tips! Though I'm unsure which you mean by 4th map... If you mean the winding forest path then I wasn't sure if the trees would clash! I thought they looked similar enough to work!@TheFlerffyBurr
The maps look very green and lively! And I like the bedroom, it has character.
A few things: I see you are using PandaMaru's trees. It makes it look like the 4th map comes from a completely different game. If you start using one particular style of trees, I would advise you to stick with it throughout the game. If you think, your houses are too small compared to the trees, add a first floor. Or use pitched roofs (I made some, see MV link in my signature).
If you want some more tree variations that work with, I made some that work okay with PandaMaru's trees (MV thread link in my signature). You could also recolor her trees, to have some more variations. Like this:
Screenshot
And in your first map, your cliffs could do with some lower levels, too. Take a look at Avery's tutorial here:
Tips and Tricks: Mapping Cliffs | The Official RPG Maker Blog
If you mean the one with the houses in it that was actually from the test map so I wasn't too concerned with things matching!
In terms of the cliffs, I'm not actually done with that map yet, I still need to add the branch off paths but I'll 100% add some more elevation (to the winding forest map) -
@TheFlerffyBurr Hmm, I think your ramps, where you transition from 1 elevation to the next, look a bit awkward. I don't really use RTP, but don't they have specific ramp tiles? Like in FSM tileset, these are what ramps look like:
There are 2 small ramps to the left and right of the player in this screenshot, but they can obviously be made as wide as you want. (I had to disable the fog of war to get this screenshot cuz this map is supposed to be dark and spooky)
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The RTP actually doesn't have a ramp so I had to be creative and give the illusion of a slope!@TheFlerffyBurr Hmm, I think your ramps, where you transition from 1 elevation to the next, look a bit awkward. I don't really use RTP, but don't they have specific ramp tiles? Like in FSM tileset, these are what ramps look like:
There are 2 small ramps to the left and right of the player in this screenshot, but they can obviously be made as wide as you want. (I had to disable the fog of war to get this screenshot cuz this map is supposed to be dark and spooky)
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That's cool. I think you're doing a good job so far with your maps as a starter, despite odd parts here and there. I do think the cliff parts in the first map look a bit odd, and the last map looks a bit plain, possibly due to the empty grass parts (if this makes sense). The room one, I particularly like.I know not the most ORIGINAL inspiration but I just adore Square's writing and storytelling.
Very cool map. :DThere are 2 small ramps to the left and right of the player in this screenshot, but they can obviously be made as wide as you want. (I had to disable the fog of war to get this screenshot cuz this map is supposed to be dark and spooky) -
Added some effects to add to the atmosphere. Hard to see at this resolution but I added Moghunter's weather plugin to add falling leaves. I'm really like the results.
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I like the results too. This is awesome!Added some effects to add to the atmosphere. Hard to see at this resolution but I added Moghunter's weather plugin to add falling leaves. I'm really like the results.
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You want some real fun? Challenge yourself by using a console version of RPG maker MZ.
Here's a prototype CBS, using no coding. Starts at :28
Please note, its a prototype - but you can try it on switch player. ID 807 -
Three of the maps I just got done. I totally did not just make the middle map because I screwed up the travel paths of the other two.
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That looks really cool. I wonder if there will ever be a 3D version of RPG Maker.Added some effects to add to the atmosphere. Hard to see at this resolution but I added Moghunter's weather plugin to add falling leaves. I'm really like the results.
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A bit of a preview for one of the projects I'm currently working on :)
I'm having a ton of fun with the aesthetics! x'D