Game & Map Screenshots 10

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Started by Celianna 1970 posts Page 57 of 99 View original ↗
  1. Hi!
    a iron age town
    town.png
    a noble room
    room.png
    gimme feedback please.
  2. Been a while since I posted in here, but I don't do maps very often. Looking for some feedback on a forest map I made. The idea is to have the player never be able see the edges of the map, so they never know which parts are accessible and which are not, which is the reason for some decorated areas near the edges (top rows aren't visible to player, lol).
    Large image
    IlVorZB.png
  3. Guys, should I use the bigger version of my throne room or the smaller? While I know the bigger has a lot of "wasted space," I still can't decide which one I like more. (Don't worry I fixed the steps in the smaller version)

    Spoiler
    Untitled.png

    Untitled2.png
  4. @SOC I'd say the smaller version, it's easier to defend in case of invasion.
  5. SOC said:
    Guys, should I use the bigger version of my throne room or the smaller? While I know the bigger has a lot of "wasted space," I still can't decide which one I like more.

    I think the smaller version looks better. The other one just has too many pillars... Though imo it's a little bit too small. Maybe add a space between the guards and the carpet, like this:
    example
    9OIIPgL.png
    and/or maybe add another 3 spaces to the height (another pillar basically).
  6. Milennin said:
    so they never know which parts are accessible and which are not
    That is the worst thing you could do to a completionist, please, I'm begging you to reconsider...
  7. Elissiaro said:
    I think the smaller version looks better. The other one just has too many pillars... Though imo it's a little bit too small. Maybe add a space between the guards and the carpet, like this:
    example
    9OIIPgL.png
    and/or maybe add another 3 spaces to the height (another pillar basically).

    Thanks for the feedback! So something like this, then?

    Spoiler
    Throne.png
  8. SOC said:
    Thanks for the feedback! So something like this, then?

    That looks pretty great imo. :)
  9. @SOC As far as RTP maps go, that is pretty nice. Though you should use shift click mapping on the rug behind the wall that is behind the throne.

    Spoiler
    upload_2018-9-21_21-26-25.png

    With shift click mapping you can make it look like this instead...

    upload_2018-9-21_21-32-58.png
  10. @SOC I think that hanging pictures and banners on curtains doesn't work. How do you get the curtains behind them? Do you have holes made in them for the hanging nail to stick out? Plus their visual impact is reduced as there is less contrast than if they were on the otherwise not very interesting grey walls.

    Do you have side tables that are a bit more elaborate in style than the ordinary plain wooden ones? They don't really give the aura of power/importance that a throne room should have.
  11. I'm trying to dodge the several attacks that I got from normal map at PIXI but well... xD it is pretty hard to do it ahuahua

    I'm trying to create something cool, using PIXI Lights (thanks @Jonforum ), well... there is some stuff off in the map below, as the 'bold black point', but it is from normal map.

    Well, this is in-game:

    p2yEamQ.png
  12. Kvothe said:
    I'm trying to dodge the several attacks that I got from normal map at PIXI but well... xD it is pretty hard to do it ahuahua

    Well, this is in-game:

    to get greate normal and diffuse on pixel art , the better tricks it to Smooth a lot the emboss.
    upload_2018-9-24_1-4-22.png
  13. A few images from my DQ-inspired game.

    5QwxSTP.png
    Throne Room with your Mother, the Queen <3

    kZlIyCi.png
    Mysterious door is locked?!

    lQDGPY3.gif
    Create a party of different classes. Gender only affects certain equipment and some minor secret areas.
  14. @Ksi I like the hero selection screen.
    A couple of things to say:
    What's the difference between the two staves (blue background icons)? One looks magical (can cast spells?), the other plain (good old smash on the head?). Is that it?
    And I like when there's a default name. I never know how to name my characters...
  15. I'm working together with a very talented artist (check out clivenzu) to add portraits to my game called Numina. She just finished working on Shawn, the main char Shawn who can talk to the player through the 4th wall:
    4EL2uHp.png
    (the screen is from the German version of the game, he asks: "Who are you?")

    I've been experimenting a lot with the sizes of the portraits, placing on the screen and so on. Sometimes it's really difficult not to obscure too much of the scenery in the back.
  16. I'm working on intro pics for my game.
    apr_intro01_test_by_lackofanimpressiveid-dcnnwl8.png
    Also, I tried drawing the scene for the first time (because I can't afford to hire an artist :kaoswt:)
    QEMG71S.png
  17. cabfe said:
    @Ksi I like the hero selection screen.
    A couple of things to say:
    What's the difference between the two staves (blue background icons)? One looks magical (can cast spells?), the other plain (good old smash on the head?). Is that it?
    And I like when there's a default name. I never know how to name my characters...

    The different weapons are coloured based on the damage they do. Piercing for the first row, Bludgeoning for the second, Slashing for the third and Magical for the fourth (Katanas, the fifth, are special weapons). Each weapon in a grouping has different aspects/features. In the magical ones (from the top), Wands give a boost to healing arts, Staffs boost affliction application. Tomes give a boost to elemental magic and rings are both long-range weapons and a general boost in all magic areas (though not as high as other more specific-boosting weapons).

    Of the four staffs do more physical damage, wands are more likely to have extra effects (like sapping MP), Tomes are elementally inclined and Rings can't be blocked. They all have their uses, depending on what you make your party up of and what spells you teach them (yes, most spells are teachable).
  18. Nutty171 said:
    That is the worst thing you could do to a completionist, please, I'm begging you to reconsider...
    Lol, if it's going to drive completionists crazy, I consider that to be a success. :D

    Made a small cave map, this time, completionist-friendly:
    Map image
    fB5Beta.png
  19. @Milennin : I enjoyed your map, it is very harmonic and there is a solid idea there, with this I mean: there isn't any element that it is not so "out" ffrom what we expect by what a cavern is (ok, there is the banner but I bet that its important hehe). This map with some light will be amazing as well.




    For while, I have just set up two time phase, morning and afternoon. Well, now, I need to create a (collision map & pixel moviment). [In-Game]

    [Using PIXI Lights]

    morning
    L1bjfe0.png

    Afternoon
    3wOPaOs.png
  20. This is beautiful.