@SoSick. Great. The picture fits the atmosphere of the map very well. There are not many details to comment on, perhaps the chandelier is very bright, but it's the most I can identify. The glow that the candles reflect on the objects is very strong, considering that they are, well... candles.
@Marcial I quite like the style, the simple textures are very good. But beware of the colors. There are some shades on the grass, on the ground and on the wall very similar to the other shades of the same object. They become difficult to recognize and almost imperceptible at a quick glance. In these cases I would choose to remove them, but this it is with you. o/
Forget everything I said. I commented without seeing the second image. ._.
@Cranky Construct Great. Visual clean, clean design, details in the right measure. For you only compliments.
@Caitlin Nice. I suggest you take a close look at the edges of the cracks. You were able to notice very well the effect you wanted to go through with the clearest details, but I imagine the environment to be dark, correct? Would it not be better to substitute these shades for darker than wood, but lighter than the bottom? On the plus side, I loved the details in the fabric, beautiful map!
Well, a few months ago I'm developing a project using
@Sharm resources. I've made some modifications, created add-ons for the package, and have made slow progress - due to lack of time. Now, with a few more modifications ready, I'm redoing the maps. In the video below you can see - almost - everything that was already ready and that was discarded:
[embedded media]
Here are three pictures that explain a little of my motivation for redoing everything. The first two are to illustrate the recollors of the graphs and the third is a comparison of the old world map with the new one - which is not yet complete:
Danger! Big image inside!
I'm also making my iconset, you can see a few in the video. As for interfaace, yeah, I'm still using the default menus. But they will also be completely redone, just like the battle system. I'm thinking of something tactical, but I have not decided yet.