If you're reading this, you're probably, most likely are making a game. We all read articles on game design, discuss game design, post our screenshots, and so on. However, the big issue with all of us is how much time we are working on our games and how much we get done in a certain time. A lot of us don't get as much done in our games as we like, and we end up chipping away at our games, sure, we get stuff over time, but a lot of the time, it may not be substantial, and it doesn't add up to quite enough.
What if there was a way for us to band together to give inspiration and support for the sake of a common issue and work together towards it?
This topic is inspired by a topic back in 2008 in RMN and posted by MOG.

How does this work?
What I need you guys to do think of a time every day where you get at least a half hour to work on your game. It can be more of course. I can be flexible. I'd like it to be around the same time every day. If this is utterly impossible, try to spring for something at least consistent, like every Tuesday and Thursday or something like that. A schedule, if you will. Hell, you can even have weekends not count.
Now, every day (or whenever you assign yourself) on that time, get something done on your game and post about what you accomplished. Now, it has to be somewhat substantial, it can't be something like "9:00-9:30, I imported a backdrop." I'll use discretion for what's substantial and what's bullcr*p. I'm going to make a signup sheet for this purpose, and I'll go first.
Got it? If not, feel free to ask me to clarify. Keep in mind, this is an ongoing thing (which means it's a commitment/schedule) and you have to live up to it! Of course, feel free to post if you want to change your daily time. Of course more people are free to join, just post your time!

- Archeia_Nessiah 7:00 PM - Midnight UTC+8, Daily
- Elements Midnight, Daily
- Indinera Midnight - 6 am, Daily
- VideoWizard Midnight -7 am (???), Daily
- NeonBlack Noon, Daily || Midnight, Weekends
- Hirei 12 AM, Thursday and Sunday
- Kilim 1 AM - 3 AM, Saturday
- Jeneeus Guruman 8 PM - 1 AM, GMT+8, Daily
- Monobear 4 PM and 8 PM GMT -7, Daily
- Kaelan 11 PM - 1 AM GMT+4, Daily except Mondays and Fridays
- Lunarea Weekly
- Ravenith Daily, GMT+2, Daily except Fridays and Saturdays
- Bassfire 7 PM to 8 PM EST (11 PM - Midnight GMT), Monday to Friday
- Delsh 5 PM - 9 PM EST, Daily

- Liberty 8:00 PM - Midnight, Daily
- Indrah 8:00 PM - 10 Pm or more, Daily
- Fomar0153, 6 PM-Midnight (GMT+1 or GMT), Daily except Friday or Saturday
- Shaz 12 PM - 2 PM (GMT+10), Monday to Friday
- Jonnie91 7PM - 11PM GMT, Daily
- Lowell 7 PM - 2 AM, Thursday
- Deckiller (12 AM or 10 PM) - 11:59 PM , Daily
- Ruby 3 pm - 5 pm Daily except Friday, Saturday, and Sunday
- Drago453 4 PM - 5 PM, Daily
- Hotfirelegend 1 PM - 10 PM GMT+0, Saturday
- Chaos Avian 8 PM - 9PM GMT+0, Daily
- Salam Donowelani/Solomon 9 PM - 12 Midnight, Daily

- Deenos 12 PM - 6 PM, Daily(?)
- Avvy 5:30 PM to 7 PM Weekdays, All Day Weekends
- Gigglemoo 2 PM - 4 PM , Daily (Not Available)
- Levi 5:00 PM - 5:30 PM MST, Monday-Friday || Before Midnight Weekends,
- Reynard Frost 8:00 PM - Midnight, Daily
- Vindictive Personality 7 PM - 9 PM, Monday to Friday || All day, Weekends
- Dezz 7 PM - 10 PM , Tuesday|Thursday|Sunday
- Regigliak 7 PM - 2 AM , Daily
- Mouser, 4 AM - 1 PM, Daily (Except Sundays/Doctor's Appointment)
- Espon 4pm to 4am CST, Daily
- Elise-Chan 1 AM - 3 AM UTC, Daily (Not Available)
- McTricky 12 Midnight - 3 AM || 2 PM - Midnight, Daily

- EvilEagles
- Scinaya Midnight, GMT+2, Daily except Tuesday and Wednesday

- Mr. Bukashi 3 PM, Daily except Sundays or Late Shifts (Unclear)
- Jomarcenter 1 PM - Midnight, GMT+8, Weekends
- RyanA, Wednesday night at 9pm-10pm, GMT
To make things interesting, you can also make use of your Member+ blogs/Game Development Blogs and link it here! Let's all be active!

EXAMPLE
Spoiler
What I did today?
I did some serious planning for a certain game mechanic of my game. It's called the Magia Matrix. But after talking to Yanfly, we discussed about how to go on about it. The plan end up being too big for the game as it is now and is reserved for a future project. But for now, I thought of incorporating the elements of the Magia Matrix, Robin's Idea and my old Magia Saturation Idea. In the end, it became similar to Valkyrie Profile's Soul Purification.
The Idea is that if you manage to do a series of critical hits against the enemy, the Magia Matrix will activate and you can perform team combos. Once a team combo is performed and the enemy is overkilled, they turn into Fragras. These fragras can be used to trade for Sairen's alchemic services, skill cost usage, changing the field effect of the Magia Saturation.
I also finished a new battle transition thanks to Fomar!
http://www.youtube.com/watch?v=tCkZO4neBh4
I did some serious planning for a certain game mechanic of my game. It's called the Magia Matrix. But after talking to Yanfly, we discussed about how to go on about it. The plan end up being too big for the game as it is now and is reserved for a future project. But for now, I thought of incorporating the elements of the Magia Matrix, Robin's Idea and my old Magia Saturation Idea. In the end, it became similar to Valkyrie Profile's Soul Purification.
The Idea is that if you manage to do a series of critical hits against the enemy, the Magia Matrix will activate and you can perform team combos. Once a team combo is performed and the enemy is overkilled, they turn into Fragras. These fragras can be used to trade for Sairen's alchemic services, skill cost usage, changing the field effect of the Magia Saturation.
I also finished a new battle transition thanks to Fomar!
http://www.youtube.com/watch?v=tCkZO4neBh4

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